使用重复的随机结果在AKSequencer中调用随机AKPlayers

问题描述 投票:0回答:1

这是我目前正在研究的多音频回放项目,其中多个AKPlayer通过AKSequencer以随机顺序播放。

首先,我有一个文件名数组:

Let filenames = [“1.mp3”, “2.mp3, “3.mp3”, … “10.mp3”]

这是单独加载到AKPlayer上,以后以随机顺序调用它:

Let players: [AKPlayer] = {
    Do {
        Let filenames = [“1.mp3”, “2.mp3, “3.mp3”, … “10.mp3”]
        Return try filenames.map { AKPlayer(audioFile: try AKAudioFile(readRileName: $0)) }
    } catch {
        fatalError()
    }
}()

然后,我通过AKselayer调用AKPlayer,通过'playRandom'函数触发它:

Let sequencer = AKSequencer()
Let callbackInst = AKCallbackInstrument()

func playRandom() {
    let playerIndex = Int(arc4random_uniform(UInt32(players.count)))
    players[playerIndex].play()
}

func addTracks() {
    let track = sequencer.newTrack()!
    track.add(noteNumber: 48, velocity: 127, position: AKDuration(beats: 0), duration: AKDuration(beats: 16), channel: 0)
    track.setMIDIOutput(callbackInst.midiIn)
    callbackInst.callback = { status, note, vel in
        guard status == .noteOn else { return }
        self.playRandom()
        }
    }

最后,我将AKPlayer设置为AudioKit.output,并启动了音序器。到目前为止,这是成功的!音序器以随机顺序无缝地播放AKPlayer。

但我想尝试不同的随机性:重复随机选择的玩家2或3次。 (如2,2,3,3,3,1,5,5,5,9,9 ......)现在,'playRandom'在每次重复时只选择不同的AKPlayer。

作为一个解决方案,感谢StackOverFlow大师,我尝试了类似的东西:

class RandomWithRepeats {
var range: ClosedRange<Int>
var repeatRange: ClosedRange<Int>
var repeatCount = 0
var value = 0

init(range: ClosedRange<Int>, repeatRange: ClosedRange<Int>) {
    self.range = range
    self.repeatRange = repeatRange
}

// generate a random number in a range
// Just use Int.random(in:) with Swift 4.2 and later
func random(in range: ClosedRange<Int>) -> Int {
    return Int(arc4random_uniform(UInt32(range.upperBound - range.lowerBound + 1))) + range.lowerBound
}

func nextValue() -> Int {
    // if repeatCount is 0, its time to generate a new value and
    // a new repeatCount
    if repeatCount == 0 {
        // For Swift 4.2, just use Int.random(in:) instead
        value = self.random(in: range)
        repeatCount = self.random(in: repeatRange)
    }

    repeatCount -= 1
    return value
}
}

然后我修改了playRandom函数,如:

func playRandom() {
    Let rand = randomWithRepeats(range: 1…players.count, repeatRange: 2…3)
    Do { players[rand.nextValue()].play() }
}

事实证明,这是完全相同的结果,因为playRandom函数本身(由AKSequencer)每次重复触发,因此它实际上不会'重复'随机AKPlayer 2或3次。我可以用不同的方式解决这个问题吗?非常感激。 <3

swift audiokit arc4random aksequencer
1个回答
1
投票

RandomWithRepeats类的工作是跟踪何时向您发送不同的AKPlayer实例,但是每次调用RandomWithRepeats时都会创建一个新的playRandom()实例,因此无法跟踪任何内容。

在创建玩家阵列时创建一个RandomWithRepeats实例,并在playRandom()方法中使用此实例。

let rand = RandomWithRepeats(range: 0 ... players.count, repeatRange: 2 ... 3)

func playRandom() {
     try? players[rand.nextValue()].play() 
}

为了更清晰的解决方案,您可以将RandomWithRepeats的逻辑与AKPlayer数组一起封装到单个类中,例如RandomlyRepeatingPlayer类。

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