void Movement()
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.S))
{
Time.timeScale = 0.5f;
}
if(Input.GetKeyUp(KeyCode.S))
{
Time.timeScale = 1;
}
}
我设置了时间刻度,但似乎一切都变慢了。我只想要我正在控制的唯一角色。请帮忙。谢谢
只需添加您自己的时间范围
class Player : MonoBehaviour
float ownTimeScale=1;
void Movement()
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime * ownTimeScale);
if(Input.GetKey(KeyCode.S))
{
ownTimeScale = 0.5f;
}
if(Input.GetKeyUp(KeyCode.S))
{
ownTimeScale = 1;
}
}