在上传到Google Cloud存储之前调整图像大小并进行压缩

问题描述 投票:2回答:2

我已经做了一个功能,在保持纵横比的同时将图像调整到最大宽度和高度。另外我正在基于compressionQuality压缩图像 - 我用3024x4032的jpeg图像@ 11.7 mb测试了这个。

maxWidth = 800px
maxHeight = 1200px
compressionQuality = 0.5

该功能确实将图像尺寸从11.7mb减小到0.51mb,但宽度和高度没有正确减小。上传到Firebase后,图像尺寸是1600 x 2134px的两倍...但它应该是800x1066px(一半)

你能看出什么问题吗?

import UIKit
import Foundation

class ImageEdit {
        static let instance = ImageEdit()

    func resizeAndCompressImageWith(image: UIImage, maxWidth: CGFloat, maxHeight: CGFloat, compressionQuality: CGFloat) -> Data? {

    let horizontalRatio = maxWidth / image.size.width
    let verticalRatio = maxHeight / image.size.height


    let ratio = min(horizontalRatio, verticalRatio)

    let newSize = CGSize(width: image.size.width * ratio, height: image.size.height * ratio)
    var newImage: UIImage

    if #available(iOS 10.0, *) {
        let renderFormat = UIGraphicsImageRendererFormat.default()
        renderFormat.opaque = false
        let renderer = UIGraphicsImageRenderer(size: CGSize(width: newSize.width, height: newSize.height), format: renderFormat)
        newImage = renderer.image {
            (context) in
            image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
        }
    } else {
        UIGraphicsBeginImageContextWithOptions(CGSize(width: newSize.width, height: newSize.height), true, 0)
        image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
        newImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
    }

            let data = UIImageJPEGRepresentation(newImage, compressionQuality)



    return data

}

}

这是将图像上传到firebase的代码。

func uploadImageToFirebaseAndReturnImageURL(directory: String, image: UIImage!, maxWidth: CGFloat, maxHeight: CGFloat, compressionQuality: CGFloat, handler: @escaping(_ imageURL: String)  -> ()) {
        let imageName = NSUUID().uuidString // create unique image name

        if let uploadData = ImageEdit.instance.resizeAndCompressImageWith(image: image, maxWidth: maxWidth, maxHeight: maxHeight, compressionQuality: compressionQuality) {

            DB_STORE.child(directory).child(imageName).putData(uploadData, metadata: nil, completion: { (metadata, error) in

                if error != nil {
                    print(error ?? "Image upload failed for unknown reason")
                    return
                }

                // if URL exist, then return imageURL
                if let imageURL = metadata?.downloadURL()?.absoluteString {
                  handler (imageURL)


                }
                return

            })
        }



    }
swift firebase uiimage resize compression
2个回答
1
投票

我将您的代码复制到测试项目中并添加了一些打印语句,并尝试调整原始大小为3360x2108的图像大小。 (注意:我在此测试代码中使用强制解包,但不建议将其用于任何生产代码)。

这是调用调整大小代码的函数:

func resizeImage() {
    guard let image = UIImage.init(named: "landscape") else {
        return
    }
    print("Original Image Size: width: \(image.size.width) height: \(image.size.height)")

    let _ = ImageEdit.instance.resizeAndCompressImageWith(image: image, maxWidth: 800.0, maxHeight: 1200.0, compressionQuality: 0.5)
}

这是我的调整大小代码的更新版本。我只是添加一些代码来在最后实例化一些图像实例,以在转换后注销它们的实际大小:

import UIKit

class ImageEdit {
    static let instance = ImageEdit()

    func resizeAndCompressImageWith(image: UIImage, maxWidth: CGFloat, maxHeight: CGFloat, compressionQuality: CGFloat) -> Data? {

        let horizontalRatio = maxWidth / image.size.width
        let verticalRatio = maxHeight / image.size.height


        let ratio = min(horizontalRatio, verticalRatio)
        print("Image Ratio: \(ratio)")

        let newSize = CGSize(width: image.size.width * ratio, height: image.size.height * ratio)
        print("NewSize: \(String(describing: newSize))")
        var newImage: UIImage

        if #available(iOS 10.0, *) {
            print("UIGraphicsImageRendererFormat")
            let renderFormat = UIGraphicsImageRendererFormat.default()
            renderFormat.opaque = false
            let renderer = UIGraphicsImageRenderer(size: CGSize(width: newSize.width, height: newSize.height), format: renderFormat)
            newImage = renderer.image {
                (context) in
                image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
            }
        } else {
            print("UIGraphicsBeginImageContextWithOptions")
            UIGraphicsBeginImageContextWithOptions(CGSize(width: newSize.width, height: newSize.height), true, 0)
            image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
            newImage = UIGraphicsGetImageFromCurrentImageContext()!
            UIGraphicsEndImageContext()
        }
        print("NewImageSize: width: \(newImage.size.width) height: \(newImage.size.height)")

        let png = UIImagePNGRepresentation(newImage)
        let pngImg = UIImage.init(data: png!)!
        print("PNG - width: \(pngImg.size.width) - height: \(pngImg.size.height)")

        let data = UIImageJPEGRepresentation(newImage, compressionQuality)
        let jpgImg = UIImage.init(data: data!)!
        print("JPG - width: \(jpgImg.size.width) - height: \(jpgImg.size.height)")

        let fullData = UIImageJPEGRepresentation(newImage, 1.0)
        let jpgFull = UIImage.init(data: fullData!)!
        print("JPG FULL - width: \(jpgFull.size.width) - height: \(jpgFull.size.height)")

        return data

    }
}

在iOS 11的模拟器上运行时,我将其记录到调试器:

Original Image Size: width: 3360.0 height: 2108.0
Image Ratio: 0.238095238095238
NewSize: (800.0, 501.904761904762)
UIGraphicsImageRendererFormat
NewImageSize: width: 800.0 height: 502.0
PNG - width: 2400.0 - height: 1506.0
JPG - width: 2400.0 - height: 1506.0
JPG FULL - width: 2400.0 - height: 1506.0

如果我评论你的

if #available(iOS 10.0, *) {

块我仍然看到相同的测量结果。

所以似乎newImage直接从中生成

UIGraphicsImageRendererFormat 
or 
UIGraphicsBeginImageContextWithOptions 

生成具有指定大小的图像。但是,出于某种原因运行该图像

UIImagePNGRepresentation(newImage)
or
UIImageJPEGRepresentation(newImage, compressionQuality)

导致图像的尺寸比原始图像大3倍。即使我更新

UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
to
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)

这似乎并不重要。

在我的测试用例中,UIScreen.main.scale = 3.0。

因此,通过PNG或JPEG表示方法转换图像似乎会将其与UIScreen.main.scale相乘,以获得这些函数生成的最终图像大小。


0
投票

我正在为我的项目做同样的功能。但是,我相信您目前的结果是预期的结果。由于未在UIGraphicsBeginImageContextWithOptions中设置UIGraphicsImageRendererFormat.scale或scale参数,因此它使用设备的主屏幕比例。通过将比例设置为1.0,您可以使用所需的CGSize作为这些方法的输入,并获得所需的UIImage和UIImagePNG / JPEGRepresentation大小。

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