我尝试在C#中创建一个简单的控制台改装项目,在该项目中,我的程序包含名为ElementInGame的抽象类列表。我希望能够[[创建从.txt文件继承ElementInGame的其他类。 ElementInGame类将包含一些基本方法(虚拟方法和非虚拟方法)。但是我不希望这些其他的模块化类执行恶意代码,我希望它们只能访问继承的类中的方法/属性。这是我的ElementInGame代码:
(我的C#程序#1)using System;
namespace Modding
{
//The class itself inherit from MarshalByRefObject to be available in 2 differents Domains
public abstract class ElementInGame : MarshalByRefObject
{
public ElementInGame()
{
Console.WriteLine("ElementInGame class created");
}
public virtual int GetNumber()
{
return 10;
}
public void CountToTen()
{
for (int i = 0; i <= 10; i++)
{
Console.WriteLine(i);
}
}
}
}
然后,我的.txt文件存储在“ C:\ program.txt”中(我的原始.txt文件)
using System; namespace Test { public class HelloWorld { public HelloWorld() { Console.WriteLine("Called Constructor() !"); } public static int TestMethod() { Console.WriteLine("Called TestMethod() !"); return 11; } } }
所以我编写主程序的代码以读取.txt文件,对其进行限制地编译,然后执行它:((我的C#程序#2在第二个.cs文件中,长代码警告)
using System; using System.CodeDom.Compiler; using System.IO; using Microsoft.CSharp; using System.Reflection; using System.Security.Permissions; using System.Security; using System.Security.Policy; using System.Runtime.Remoting; using System.Collections.Generic; namespace Modding { public class Program : MarshalByRefObject { public static void Main(string[] args) { string assemblyPath = @"C:\program.txt"; // Where the .txt file is stored string code = File.ReadAllText(assemblyPath); //The code to compile CompilerResults compile = CompileFromCode(code); //Compile the code in the temporary files string fullPath = compile.PathToAssembly; //sample : C:\Users\MY_USER_NAME\AppData\Local\Temp\5v2p3qki.dll string pathWithoutFile = Path.GetDirectoryName(fullPath); //sample : C:\Users\MY_USER_NAME\AppData\Local\Temp string pathNameOnly = Path.GetFileNameWithoutExtension(fullPath); //sample : 5v2p3qki Program newDomainInstance = GetOtherProtectedDomainInstance(pathWithoutFile); newDomainInstance.CallMethod(pathNameOnly, "Test.HelloWorld", "TestMethod", null, null); newDomainInstance.CreateObject(pathNameOnly,"Test.HelloWorld"); List<ElementInGame> allElement = new List<ElementInGame>(); //allElement.Add ***?*** Console.ReadKey(); } public static Program GetOtherProtectedDomainInstance(string pathWithoutFile) { AppDomainSetup adSetup = new AppDomainSetup(); adSetup.ApplicationBase = pathWithoutFile; //Set some permissions to avoid malicious code PermissionSet permSet = new PermissionSet(PermissionState.None); permSet.AddPermission(new SecurityPermission(SecurityPermissionFlag.Execution)); StrongName fullTrustAssembly = new StrongName( new StrongNamePublicKeyBlob(typeof(Program).Assembly.GetName().GetPublicKey()), typeof(Program).Assembly.GetName().Name, typeof(Program).Assembly.GetName().Version); AppDomain newDomain = AppDomain.CreateDomain("Sandbox", null, adSetup, permSet, fullTrustAssembly); ObjectHandle handle = Activator.CreateInstanceFrom( newDomain, typeof(Program).Assembly.ManifestModule.FullyQualifiedName, typeof(Program).FullName ); Program newDomainInstance = (Program)handle.Unwrap(); return newDomainInstance; } public static CompilerResults CompileFromCode(string code) { //Compile the code in a .dll locate in the temporary files //The following code is based on https://stackoverflow.com/questions/10314815/trying-to-compile-and-execute-c-sharp-code-programmatically CompilerParameters CompilerParams = new CompilerParameters(); string outputDirectory = Directory.GetCurrentDirectory(); CompilerParams.GenerateInMemory = false; CompilerParams.TreatWarningsAsErrors = false; CompilerParams.GenerateExecutable = false; CompilerParams.CompilerOptions = "/optimize"; //Adding a reference to the current project to allow the .txt file to inherit the class "ElementInGame" later string[] references = { "System.dll", Assembly.GetEntryAssembly().Location }; CompilerParams.ReferencedAssemblies.AddRange(references); CSharpCodeProvider provider = new CSharpCodeProvider(); CompilerResults compile = provider.CompileAssemblyFromSource(CompilerParams, code); if (compile.Errors.HasErrors) { string text = "Compile error: "; foreach (CompilerError ce in compile.Errors) { text += "rn" + ce.ToString(); } throw new Exception(text); } return compile; } public static void DisplaySomething()//Useful for later { Console.WriteLine("This isn't supposed to be display"); } //Calling a method from the restricted Domain public void CallMethod(string assemblyName, string typeName, string entryPoint, object objectToExecute = null, object[] parameters = null) { MethodInfo target = Assembly.Load(assemblyName).GetType(typeName).GetMethod(entryPoint); try { target.Invoke(objectToExecute, parameters); } catch { Console.WriteLine("Security Error with Method " + assemblyName + " namespace : " + typeName + " method : " + entryPoint); } } //Create an instance from the restricted Domain public void CreateObject(string assemblyName, string typeName) { try { object o = Assembly.Load(assemblyName).CreateInstance(typeName); } catch { Console.WriteLine("Security Error with Constructor " + assemblyName + " namespace : " + typeName); } } } }
目前完全使用我的C#程序。 代码工作正确,我得到以下输出:。txt文件没有任何链接
Called TestMethod() !
Called Constructor() !
然后我编辑.txt文件中的代码以从Modding.ElementInGame继承:.txt文件)(我的[[编辑
using System;
namespace Test
{
public class HelloWorld : Modding.ElementInGame
{
public HelloWorld() : base()
{
Console.WriteLine("Called Constructor() !");
}
public static int TestMethod()
{
Console.WriteLine("Called TestMethod() !");
return 11;
}
}
}
所以我期望输出如:
Called TestMethod() !
ElementInGame class created
Called Constructor() !
但是在此更改之后,调用TestMethod时在[ 但是创建HelloWorld实例(.txt文件): 有我的控制台上什么也没打印出来]System.NullReferenceException
处带有newDomainInstance.CallMethod(pathNameOnly, "Test.HelloWorld", "TestMethod", null, null);
似乎可以正常工作(不会崩溃,执行try / catch时代码保留在try部分中),但是我的newDomainInstance.CreateObject(pathNameOnly,"Test.HelloWorld");
所以我的问题是:如何在程序中和store .txt文件的一个实例,该实例继承自ElementInGame(并将其添加到列表中)的ElementInGame)? 这样,我可以从程序中使用虚拟方法GetNumber()。我不希望.txt文件可以访问程序本身(如调用DisplaySomething()方法),通过ElementInGame just communication。create
我尝试在C#中创建一个简单的控制台改装项目,在该项目中,我的程序包含一个名为ElementInGame的抽象类的列表。我希望能够创建继承...
PermissionSet permSet = new PermissionSet(PermissionState.Unrestricted);
permSet.AddPermission(new SecurityPermission(SecurityPermissionFlag.AllFlags));