我正在用Python开始学习,我被分配了Task来为猜谜游戏编写代码,但我必须控制玩家拥有的操作系统总数。我已经描述了这些功能,它们正在起作用(我相信...哈哈),但是当输入错误的猜测时,我无法“重置”游戏...我写的是:
guess_count = []
count_control = 1
def check_guess(letter,guess):
if guess.isalpha() == False:
print("Invalid!")
return False
elif guess.lower() < letter:
print("Low")
return False
elif guess.lower() > letter:
print("High")
return False
elif guess.lower() == letter:
print("Correct!")
return True
else:
print("anything")
def letter_guess(guess):
check_guess ('a',guess)
while len(guess_count) <= 3:
if check_guess == True:
return True
elif check_guess == False:
guess_count.append(count_control)
guess = input("Try again \n")
letter_guess(input("test: "))
麻烦在于,您要跟踪的游戏状态为全局变量guess_count
和count_control
这是为什么python和其他语言提供类和对象的示例:
class Game:
def __init__(self):
self.guess_count = []
self.count_control = 1
@staticmethod
def check_guess(letter, guess):
if guess.isalpha() == False:
print("Invalid!")
return False
elif guess.lower() < letter:
print("Low")
return False
elif guess.lower() > letter:
print("High")
return False
elif guess.lower() == letter:
print("Correct!")
return True
else:
print("anything")
def letter_guess(self, guess):
self.check_guess('a', guess)
while len(self.guess_count) <= 3:
if self.check_guess('a', guess) == True:
return True
elif self.check_guess('a', guess) == False:
self.guess_count.append(self.count_control)
guess = input("Try again \n")
game = Game()
game.letter_guess(input("test: "))
game = Game()
game.letter_guess(input("test: "))