我需要让iPhone振动,但我不知道如何在Swift中做到这一点。我知道在Objective-C中,你只需写:
import AudioToolbox
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate);
但那不适合我。
简短的例子:
import UIKit
import AudioToolbox
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}
}
加载到手机上它会振动。您可以根据需要将其放入函数或IBAction中。
import AudioToolbox
extension UIDevice {
static func vibrate() {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
}
现在你可以根据需要调用UIDevice.vibrate()
。
在这里,您将找到每个.caf和相关类别的所有代码:
https://github.com/TUNER88/iOSSystemSoundsLibrary
例如,如果您想要更轻的振动,可以使用代码1003。
祝好运并玩得开心点 ;)
在iPhone 7或7 Plus的iOS 10中,尝试:
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.impactOccurred()
其他振动类型:
import AudioToolbox
AudioServicesPlaySystemSound(1519) // Actuate "Peek" feedback (weak boom)
AudioServicesPlaySystemSound(1520) // Actuate "Pop" feedback (strong boom)
AudioServicesPlaySystemSound(1521) // Actuate "Nope" feedback (series of three weak booms)
更多关于振动 - http://www.mikitamanko.com/blog/2017/01/29/haptic-feedback-with-uifeedbackgenerator/
Swift 4.2更新
只需在下面插入代码到您的项目中。
用法
Vibration.success.vibrate()
源代码
import AVFoundation
import UIKit
enum Vibration {
case error
case success
case warning
case light
case medium
case heavy
case selection
case oldSchool
func vibrate() {
switch self {
case .error:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.error)
case .success:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
case .warning:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.warning)
case .light:
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
case .medium:
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
case .heavy:
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.impactOccurred()
case .selection:
let generator = UISelectionFeedbackGenerator()
generator.selectionChanged()
case .oldSchool:
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
}
}
}
对于iOS 10.0+,您可以尝试UIFeedbackGenerator
上面简单的viewController,只需在测试“单视图应用程序”中替换视图控制器
import UIKit
class ViewController: UIViewController {
var i = 0
override func viewDidLoad() {
super.viewDidLoad()
let btn = UIButton()
self.view.addSubview(btn)
btn.translatesAutoresizingMaskIntoConstraints = false
btn.widthAnchor.constraint(equalToConstant: 160).isActive = true
btn.heightAnchor.constraint(equalToConstant: 160).isActive = true
btn.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
btn.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
btn.setTitle("Tap me!", for: .normal)
btn.setTitleColor(UIColor.red, for: .normal)
btn.addTarget(self, action: #selector(tapped), for: .touchUpInside)
}
@objc func tapped() {
i += 1
print("Running \(i)")
switch i {
case 1:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.error)
case 2:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
case 3:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.warning)
case 4:
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
case 5:
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
case 6:
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.impactOccurred()
default:
let generator = UISelectionFeedbackGenerator()
generator.selectionChanged()
i = 0
}
}
}
我们可以在Xcode7.1中做到这一点
import UIKit
import AudioToolbox
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
}
您可以使用AudioServices
或Haptic Feedback
振动手机。
// AudioServices
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
// Haptic Feedback
UIImpactFeedbackGenerator(style: .medium).impactOccurred()
检查我的开源框架Haptica,它支持Haptic Feedback
,AudioServices
和独特的振动模式。适用于Swift 4.2,Xcode 10
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
UINotificationFeedbackGenerator可从iOS 10获得并与Haptic v2一起使用,我们可以查看:
let feedbackSupportLevel = UIDevice.current.value(forKey: "_feedbackSupportLevel") as? Int
if #available(iOS 10.0, *), let feedbackSupportLevel = feedbackSupportLevel, feedbackSupportLevel > 1 {
do { // 1
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
}
do { // or 2
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
}
} else {
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}