信号和插槽在qt中不起作用

问题描述 投票:0回答:1

在我的Qt程序中,我需要对话框将信号发送到主窗口中的插槽。我已经根据我的知识正确设置了连接,并且它在编译或运行时没有给我任何错误但是由于某种原因它只是在点击应该激活信号的按钮时没有做任何事情。为什么会这样?

bestiary.h(主窗口标题)

namespace Ui {
class Beastiary;
}

class Beastiary : public QMainWindow
{
    Q_OBJECT

public:

    explicit Beastiary(QWidget *parent = 0);

    Ui::Beastiary *ui;

    QStringList MyList;

    ~Beastiary();

public slots:
    void refresh();

private slots:

    void on_pushButton_clicked();

    void on_listWidget_itemClicked(QListWidgetItem);

    void on_pushButton_2_clicked();

    void on_pushButton_3_clicked();

bestiary.c ++(mainwindow cpp文件)

Beastiary::Beastiary(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::Beastiary)
{
    ui->setupUi(this);
    Dialog  dialog;
    connect(&dialog, SIGNAL(gorefresh()),this, SLOT(refresh())) ;


    void Beastiary::refresh()
    {
      qDebug () << "recieved";
      ui->listWidget->clear();
      QString path = "C:/Program Files/Bargest/bin";
      QDir myPath(path);
      myPath.setFilter(QDir::Dirs | QDir::Files | QDir::NoDotAndDotDot);
      MyList = myPath.entryList();
      ui->listWidget->addItems(MyList);
    }

dialog.h

namespace Ui {
class Dialog;

}

class Dialog : public QDialog
{
    Q_OBJECT


public:

    explicit Dialog(QWidget *parent = 0);
    ~Dialog();


signals:
    void gorefresh();

private slots:
    void on_pushButton_done_clicked();

    void on_pushButton_cancel_clicked();

    void on_pushButton_clicked();

private:
    Ui::Dialog *ui;

dialog.cpp

void Dialog::on_pushButton_done_clicked()
{    
  emit gorefresh();
}

我确实遗漏了大部分与实际信号和插槽机制无关的代码。

c++ qt user-interface signals-slots qt-signals
1个回答
2
投票

您只是在Bestiary的构造函数中连接您在本地创建的对话框实例,该构造函数在构造函数完成时超出范围。

connect连接实例,而不是类。这意味着你需要connect每个创建的对话框:

void Beastiary::on_pushButton_clicked() {
    Dialog* ad = new Dialog(this);
    connect(ad, SIGNAL(gorefresh()), this, SLOT(refresh()));
    ad->show();
}

在此期间,您应该认真考虑使用Qt 5附带的类型安全连接语法:

void Beastiary::on_pushButton_clicked() {
    Dialog* ad = new Dialog(this);
    connect(ad, &Dialog::gorefresh, this, &Bestiary::refresh));
    ad->show();
}
© www.soinside.com 2019 - 2024. All rights reserved.