我正在尝试使用UISlider实现某种形式的捕捉或步骤。我写了下面的代码,但它没有像我希望的那样顺利。它可以工作,但是当我向上滑动时它会向右滑动5个点,手指不会在“滑动圆圈”上方居中
这是我的代码,其中self.lastQuestionSliderValue
是类的属性,我已将其设置为滑块的初始值。
if (self.questionSlider.value > self.lastQuestionSliderValue) {
self.questionSlider.value += 5.0;
} else {
self.questionSlider.value -= 5.0;
}
self.lastQuestionSliderValue = (int)self.questionSlider.value;
它实际上比我想象的要容易得多。最初我试图获得正确的属性并做复杂的数学运算。这是我最终得到的:
h文件:
@property (nonatomic, retain) IBOutlet UISlider* questionSlider;
@property (nonatomic) float lastQuestionStep;
@property (nonatomic) float stepValue;
m档案:
- (void)viewDidLoad {
[super viewDidLoad];
// Set the step to whatever you want. Make sure the step value makes sense
// when compared to the min/max values for the slider. You could take this
// example a step further and instead use a variable for the number of
// steps you wanted.
self.stepValue = 25.0f;
// Set the initial value to prevent any weird inconsistencies.
self.lastQuestionStep = (self.questionSlider.value) / self.stepValue;
}
// This is the "valueChanged" method for the UISlider. Hook this up in
// Interface Builder.
-(IBAction)valueChanged:(id)sender {
// This determines which "step" the slider should be on. Here we're taking
// the current position of the slider and dividing by the `self.stepValue`
// to determine approximately which step we are on. Then we round to get to
// find which step we are closest to.
float newStep = roundf((questionSlider.value) / self.stepValue);
// Convert "steps" back to the context of the sliders values.
self.questionSlider.value = newStep * self.stepValue;
}
确保你连接UISlider视图的方法和插座,你应该好好去。
对我来说最简单的解决方案就是
- (IBAction)sliderValueChanged:(id)sender {
UISlider *slider = sender;
slider.value = roundf(slider.value);
}
也许有人需要!在我的情况下,我需要任何整数步骤,所以我使用以下代码:
-(void)valueChanged:(id)sender {
UISlider *slider = sender;
slider.value = (int)slider.value;
}
SWIFT VERSION
示例:您希望滑块从1-10000开始,步长为100. UISlider设置如下:
slider.maximumValue = 100
slider.minimumValue = 0
slider.continuous = true
在滑块的动作func()中使用:
var sliderValue:Int = Int(sender.value) * 100
另一种Swift方法是做类似的事情
let step: Float = 10
@IBAction func sliderValueChanged(sender: UISlider) {
let roundedValue = round(sender.value / step) * step
sender.value = roundedValue
// Do something else with the value
}
一个非常简单的:
- (void)sliderUpdated:(UISlider*)sli {
CGFloat steps = 5;
sli.value = roundf(sli.value/sli.maximumValue*steps)*sli.maximumValue/steps;
}
很棒,如果你想要一个快速的解决方案,你已经通过UIControlEventValueChanged添加了目标。