我按照教程制作了《太空入侵者》游戏。我想尝试为动作开始前弹出的游戏创建标题屏幕。但是我不知道该怎么做。我一直在搜寻不同的答案,并尝试将其实现到我的代码中,但由于我是一个初学者,因此无法正常工作。
这是我目前的代码:
import math
import random
import pygame
from pygame import mixer
# Intialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# Background
background = pygame.image.load('background.png')
# Background Sound
mixer.music.load('background.wav')
mixer.music.play(-1)
# Caption and Icon
pygame.display.set_caption("Star Wars")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('bjonemy2.png'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(4)
enemyY_change.append(40)
# Bullet
# Ready - You can't see the bullet on the screen
# Fire - The bullet is currently moving
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"
#
score_value = 0
font = pygame.font.Font('starjhol.ttf', 32)
textX = 10
testY = 10
# Game Over text
over_font = pygame.font.Font('starjhol.ttf', 64)
def show_score(x, y):
score = font.render("Score :" + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (200, 250))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# RGB = Red, Green, Blue
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether it's right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bullet_Sound = mixer.Sound('laser.wav')
bullet_Sound.play()
# Get the current x coordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion_Sound = mixer.Sound('explosion.wav')
explosion_Sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, testY)
pygame.display.update()
您可以创建使用自己的主循环显示屏幕并获取事件的代码。
当您按下键然后退出第一个主循环并开始运行游戏的代码
import pygame as pg
import sys
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# --- main ---
pg.init()
screen = pg.display.set_mode((600, 400))
clock = pg.time.Clock()
# --- start screen ---
# ... code for start screen ...
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
sys.exit()
elif event.type == pg.KEYDOWN:
running = False
# display start screen
screen.fill(RED)
pg.display.flip()
clock.tick(30)
# --- game ---
# ... code for game ...
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
sys.exit()
elif event.type == pg.KEYDOWN:
running = False
# display game
screen.fill(GREEN)
pg.display.flip()
clock.tick(30)
# --- end screen ---
# ... code for end screen ...
#
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
sys.exit()
# Press a key to return the next scene.
elif event.type == pg.KEYDOWN:
running = False
# display end screen
screen.fill(BLUE)
pg.display.flip()
clock.tick(30)
# ---
pg.quit()