。call()和原型继承之间的区别

问题描述 投票:0回答:1

我最近正在学习javaScript并偶然发现了这个

  function Polygon() {
  this.dimensions = "2d";
  this.print = function () {
    console.log(" 2d dimensions are easy to work with!");
  }
}
function Quad() {
  Polygon.call(this);
  this.sides = 4;
}
var quad = new Quad();
quad.print();

function Polygon1() {}
Polygon1.prototype.dimensions = "2d";
Polygon1.prototype.print = console.log("2d dimensions are not difficult to work with!");

function Quad1() {
  this.sides = 4;
}
Quad1.prototype = Object.create(Polygon1.prototype);
Quad1.prototype.constructor = Quad1;

var quad1 = new Quad1();
quad1.print();

在两种情况下,我都可以调用print函数,所以这两种继承方式有什么区别,或者我在这里做错了什么?

javascript inheritance ecmascript-6 prototype prototypal-inheritance
1个回答
0
投票

在JavaScript中,它与对象所有权有关。 Object.call不是永久的所有权更改,它本质上是“调用”另一个函数,并将所有权设置为该调用的调用函数,因此将其自己的属性(由this定义)传递给“所有权”函数。 >

例如

function Polygon() {
  this.sides = 2;
  this.dimensions = "2d";
  var _this = this;
  this.print = function () {
    console.log("%s dimensions are easy to work with!, sides: ", _this.dimensions, _this.sides);
  }
}
function Quad() {
  Polygon.call(this);
  this.sides = 4;
}
new Quad().print();
// Outputs: 2d dimensions are easy to work with!, sides:  4

通过以Polygon.call作为属性调用this,它用Quad中的this代替了Polygon的this引用,但仅在调用范围内,实质上是将对this所做的更改复制到多边形,移至四边形this

请参见以下示例:

function Polygon(sides) {
  this.sides = sides;
  this.dimensions = "2d";
  var _this = this;
  this.print = function () {
    console.log("%s dimensions are easy to work with!, sides: ", _this.dimensions, _this.sides);
  }
}
function Quad() {
  Polygon.call(this);
  this.sides = 4;
}
const poly = new Polygon(2);
const quad = new Quad();
quad.print(); // 2d dimensions are easy to work with!, sides:  4
poly.print(); // 2d dimensions are easy to work with!, sides:  2
poly.print !== quad.print; // should return true

使用Object.prototype是不同的,因为您是直接修改对象,而使用Call,则仅在该调用上就调用具有隐式所有权的函数。这两个示例的不同之处在于,原型示例直接在Quad对象上创建了Polygon的实例,而Call从未明确地这样做。

两个方向各有优缺点,测试方法不同,等等。>

© www.soinside.com 2019 - 2024. All rights reserved.