我想用鼠标移动这个多边形。我怎样才能做到这一点? 我想我应该使用 onMouseDown 和 onMouseMove 之类的方法获取新位置并转换 =“translate(x,y) 但我如何通过 JS 做到这一点?
您可以使用 jquery UI 中的 draggable。这是您编辑的代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<script src="https://code.jquery.com/jquery-1.12.4.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
<script>
$( function() {
$( "#Layer_1" ).draggable();
} );
</script>
</head>
<body>
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 500 500" style="enable-background:new 0 0 500 500;" xml:space="preserve">
<polygon class="st0" points=" 0,5 10,0 20,5 10,10" transform="translate(90,95) rotate(0 0 0)" stroke="none" fill="red"/>
</svg>
</body>
</html>
参考下面的内容,它正在工作:
HTML:
<svg id="pointer" height="50" width="50">
<polygon points="1,1 49,10 20,20 10,49">
<!-- coordinates are in x,y format -->
<!-- points go clockwise around the polygon -->
</svg>
<a href="bbc.co.uk" target="_blank">bbc</a>
CSS:
#pointer {
overflow: hidden;
position: fixed;
top: 200px;
left: 200px;
position: relative;
}
html {
cursor: none;
}
a {
font-size: 40px;
}
a:hover {
cursor: pointer;
}
Javascript:
var mouseX;
var mouseY;
window.onmousemove = handleMouseMove;
function handleMouseMove(event) {
event = event || window.event;
document.getElementById('pointer').style.top=event.clientY + "px";
document.getElementById('pointer').style.left=event.clientX + "px";
}
我想将问题扩展到 选择 SVG 内的对象,然后通过拖动来移动它们。
我们需要一个变量来记录当前选定的元素。 (
selectedElement
)
并处理
svg.onclick
事件来更新我们选择的元素。
接下来,处理
svg.onmousedown
事件。
触发该事件时,获取鼠标坐标。(
startX, startY = e.clientX, e.clientY
)
然后,在其中添加
mousemove
的事件处理程序。由于我们之前获得了鼠标的初始位置,
我们只需要将mousemove的坐标信息与原始坐标信息结合起来就可以确定位移关系。 (
dx, dy = e.clientX -startX, e.clientY - startY
)
这样就可以正确获取变换所需的偏移数据了。
以下是代码演示: (纯 JavaScript,没有任何其他依赖项。)
<!-- 👇 Optional -->
<style>
.selected {
stroke-dasharray: 5, 5;
stroke: red;
stroke-width: 3;
}
</style>
<!-- 👇 Optional -->
<label>transform<input type="radio" name="tool" value="transform" checked></label>
<label>OtherTool<input type="radio" name="tool" value="OtherTool"></label>
<svg width="100%" height="100%">
<!-- 👇 for test only, you can put any component you like. -->
<rect x="100" y="100" width="100" height="100" fill="blue"/>
<circle cx="300" cy="300" r="50" fill="green"/>
<line x1="50" y1="50" x2="450" y2="450" stroke="purple" stroke-width="3"/>
<polygon points="68.5,50.59375 130.5,50.59375 107.5,89.59375 50.5,86.59375"></polygon>
</svg>
<script>
const svg = document.querySelector("svg")
let selectedElement = null
svg.addEventListener('click', (e) => {
const target = e.target
if (selectedElement) {
selectedElement.classList.remove('selected')
}
if (target.tagName.toLowerCase() !== 'svg') {
target.classList.add('selected')
selectedElement = target
} else {
selectedElement = null
}
})
svg.addEventListener('mousedown', (e) => {
if (!selectedElement) {
return
}
// get mousedown info
const startX = e.clientX
const startY = e.clientY
const match = selectedElement.style.transform.match(/translate\((-?\d+)px,\s*(-?\d+)px\)/)
// and we are going to handle mousemove event
let mousemoveHandler
const tool = document.querySelector("input[name='tool']:checked").value
switch (tool) {
case "transform":
mousemoveHandler = (e) => {
const dx = e.clientX - startX
const dy = e.clientY - startY
if (match) {
selectedElement.style.transform = `translate(${dx + Number(match[1])}px, ${dy + Number(match[2])}px)`
} else {
selectedElement.style.transform = `translate(${dx}px, ${dy}px)`
}
}
break
}
const mouseupHandler = () => {
document.removeEventListener('mousemove', mousemoveHandler)
document.removeEventListener('mouseup', mouseupHandler)
}
document.addEventListener('mousemove', mousemoveHandler)
document.addEventListener('mouseup', mouseupHandler)
})
</script>