我正在学习Vue.js,并正在构建一个简单的小马里奥主题纸牌配对游戏进行练习。游戏创建了18张随机洗牌的阵列,玩家应该单击这些卡以翻转它们并尝试进行匹配。问题是单击卡时,它及其所有匹配项也会翻转。但是我想要仅单击已被翻转的卡。
这是我的Vue应用程序绑定到的元素:
<div class="container" id="matchGame">
<div class="col-6 mx-auto bg-dark" style="margin-top:230px;">
<h3 class="text-light text-center pt-3">Mario Bros Matching Game</h>
<button v-on:click="start" v-show="!started" class="btn btn-lg btn-success mb-2">Start</button>
<ul v-if="started" class="d-flex flex-sm-wrap justify-content-between mt-5 pb-5">
<li class="mb-3 ml-2" v-for="(card, index) in cards" v-on:click="flipCard(card)">
<transition name="flip">
<span v-on:click="flipCard(index)" v-if="!card.flipped"><img class="card" v-bind:src="cards[index].front" /></span>
<span v-on:click="flipCard(index)" v-else><img class="card" v-bind:src="cards[index].back" /></span>
</transition>
</li>
</ul>
<button v-on:click="stop" v-show="started" class="btn btn-danger mb-3">Stop</button>
</div>
</div>
这是我的JavaScript:
// This is all the data for each card
const items = [
{
front: 'images/cardfront.png',
back: 'images/coin10.png',
name: 'coin10',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/coin20.png',
name: 'coin20',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/flower.png',
name: 'flower',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/mushroom.png',
name: 'mushroom',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/oneup.png',
name: 'oneup',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/star.png',
name: 'star',
flipped: false
}
];
// This is a function to create an array of 18 randomly shuffled cards
// Previously I had a function like it in the methods section of the Vue app but I changed
// it while trying to solve the issue
function createGameCardsArray() {
const cards = [];
for (let i = 0; i <= 17; i++) {
cards[i] = items[Math.floor(Math.random() * 6)];
}
return cards;
}
// Vue app
const app = new Vue({
el: '#matchGame',
data: {
// This holds the array of randomly shuffled cards
cards: createGameCardsArray(),
gameSounds: audio,
started: false
},
methods: {
// When this method is called, all matches are flipped
flipCard: function(card) {
card.flipped = !card.flipped;
},
start: function() {
// this.shuffle();
console.log(this.cards);
this.started = true;
this.gameSounds.background.play();
this.gameSounds.background.loop = true;
},
stop: function() {
this.started = false;
this.gameSounds.background.pause();
this.gameSounds.background.currentTime = 0
this.gameSounds.background.loop = false;
},
// shuffle: function() {
// const shuffledCards = [];
// for (let i = 0; i <= 17; i++) {
// shuffledCards.push(gameCards[Math.floor(Math.random() * 6)]);
// }
// this.cards = shuffledCards;
// }
}
});
这是一个令人难以置信的令人沮丧的问题,因为从我的角度来看,应该根据阵列中它们的唯一索引来翻转卡片,但这显然不是正在发生的事情。取而代之的是,所有匹配的卡都被翻转了,因此我无法继续开发具有此问题的游戏。对确定和解决问题根源的任何帮助将不胜感激!
createGameCardsArray
创建对items[random index]
的相同实例的引用的数组,因此从一个引用编辑卡将反映对同一张卡的所有引用的更改。解决方法是使用spread operator(或Object.assign
)克隆每个卡:
Object.assign
function createGameCardsArray() {
const cards = [];
for (let i = 0; i <= 17; i++) {
cards[i] = { ...items[Math.floor(Math.random() * 6)] };
}
return cards;
}
// This is all the data for each card
const items = [
{
front: 'images/cardfront.png',
back: 'images/coin10.png',
name: 'coin10',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/coin20.png',
name: 'coin20',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/flower.png',
name: 'flower',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/mushroom.png',
name: 'mushroom',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/oneup.png',
name: 'oneup',
flipped: false
},
{
front: 'images/cardfront.png',
back: 'images/star.png',
name: 'star',
flipped: false
}
];
// This is a function to create an array of 18 randomly shuffled cards
function createGameCardsArray() {
const cards = [];
for (let i = 0; i <= 17; i++) {
cards[i] = { ...items[Math.floor(Math.random() * 6)] };
}
return cards;
}
new Vue({
el: '#app',
data: {
// This holds the array of randomly shuffled cards
cards: createGameCardsArray(),
// gameSounds: audio,
started: false
},
methods: {
// When this method is called, all matches are flipped
flipCard: function(card) {
card.flipped = !card.flipped;
},
start: function() {
console.log(this.cards);
this.started = true;
//this.gameSounds.background.play();
//this.gameSounds.background.loop = true;
},
stop: function() {
this.started = false;
this.gameSounds.background.pause();
this.gameSounds.background.currentTime = 0
this.gameSounds.background.loop = false;
}
}
})