avaudioplayer播放进度

问题描述 投票:6回答:3

是否有人可以通过教程链接向AVAudioPlayer添加播放进度条?

我在这个网站和谷歌上广泛搜索无济于事

iphone objective-c avaudioplayer volume
3个回答
18
投票

我想通了,也不算太糟糕。

只需在计时器中更新它

playbackTimer=[NSTimer scheduledTimerWithTimeInterval:0.5
                                     target:self 
                                                 selector:@selector(myMethod:) 
                                   userInfo:nil 
                                    repeats:YES];

}


-(void)myMethod:(NSTimer*)timer {

    float total=audioPlayer.duration;
    float f=audioPlayer.currentTime / total;

    NSString *str = [NSString stringWithFormat:@"%f", f];

    playbackProgress.progress=f;

    NSLog(str);
}

0
投票

添加一个定期时间观察器并更新滑块 - 在Swift中它将是这样的 -

   func addPlayBackSlider()
   {
    playbackSlider = UISlider(frame:CGRect(x:10, y:300, width:300, height:20))
    playbackSlider?.minimumValue = 0
    let duration : CMTime = playerItem.asset.duration
    let seconds : Float64 = CMTimeGetSeconds(duration)
    playbackSlider?.maximumValue = Float(seconds)
    playbackSlider?.isContinuous = true

    //If you want to manually set progressBar
    playbackSlider?.addTarget(self, action: #selector(AddAudioController.playbackSliderValueChanged(_:)), for: .valueChanged)

    //Here is the Observer
    player!.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, 1), queue: DispatchQueue.main) { (CMTime) -> Void in
        if self.player!.currentItem?.status == .readyToPlay {
            let time : Float64 = CMTimeGetSeconds(self.player!.currentTime());
            self.playbackSlider!.value = Float ( time );
        }
    }
   }

   //If you want to manually set progressBar
   func playbackSliderValueChanged(_ playbackSlider:UISlider)
   {
    let seconds : Int64 = Int64(playbackSlider.value)
    targetTime = CMTimeMake(seconds, 1)
    print(targetTime)

    player!.seek(to: targetTime)

    if player!.rate == 0
    {
        player?.play()
        playButton!.setTitle("Pause", for: UIControlState.normal)
    }
}

0
投票

CADisplayLink类,一旦屏幕重绘发生,就会自动调用您定义的方法

Timer不提供精确的射击,并且可以比请求的更新更早或更晚漂移,也不知道屏幕重绘,因此在屏幕重绘刚刚发生后可能会快乐地发射10ms。

let displayLink = CADisplayLink(target: self,
                                selector: #selector(update))
displayLink.add(to: .current, forMode: .common)


@objc func update() {
    let currentTime = avAudioPlayer.currentTime
    let totalTime = avAudioPlayer.duration
    let progress = currentTime / totalTime
}
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