如何使对象返回到HTML / CSS / JS中的原始位置?

问题描述 投票:0回答:1

我使用触摸和鼠标事件在HTML / CSS / JS中创建了拖放操作。如果用户将对象拖动到盒子外面,则该对象应返回到拖动开始之前的原始位置。但是,我不知道该怎么做。

当前,我正在使用setTranslate(0, 0, dragItem);使对象移到红色框的左上角。我尝试使用setTranslate(initialX, initialY, dragItem);将其恢复到原始位置,但这似乎不起作用,因为我相信变量initialXinitialY会跟踪鼠标或手指而不是对象的原始位置。当我使用setTranslate(initialX, initialY, dragItem);时,对象从鼠标“逃跑”。

下面和this link处的完整代码。

<!DOCTYPE html>
<html>

<head>
  <!--<meta name="viewport" 
    content="width=device-width, 
    initial-scale=1.0, 
    user-scalable=no" />
  <title>Drag/Drop/Bounce</title>-->
  <style>
#item {
  width: 100px;
  height: 100px;
  background-color: rgb(245, 230, 99);
  border: 10px solid rgba(136, 136, 136, .5);
  border-radius: 50%;
  touch-action: none;
  user-select: none;
  position: absolute;
}

#box1 {
  width: 200px;
  height: 200px;
  background-color: red;
}

#box2 {
  width: 200px;
  height: 200px;
  background-color: lightblue;
}
  </style>
</head>

<body>
<h1>Drag and Drop</h1>
<div id="item"></div>
<div id="box1">
</div>
<br>
<div id="box2"></div>

  <script>
var dragItem = document.querySelector("#item");
var box1 = document.querySelector("#box1");
var box2 = document.querySelector("#box2");
var container = dragItem;
//Declare Variables
var active = false;
var currentX;
var currentY;
var initialX;
var initialY;
var xOffset = 0;
var yOffset = 0;

//Add Event Listeners for Touchscreens
container.addEventListener("touchstart", dragStart, false);
container.addEventListener("touchend", dragEnd, false);
container.addEventListener("touchmove", drag, false);

//Add Event Listeners for Mice
container.addEventListener("mousedown", dragStart, false);
container.addEventListener("mouseup", dragEnd, false);
container.addEventListener("mousemove", drag, false);

function dragStart(e) { //when the drag starts
  if (e.type === "touchstart") { //if its a touchscreen
    initialX = e.touches[0].clientX - xOffset; //set initial x-cordinate to where it was before drag started
    initialY = e.touches[0].clientY - yOffset; //set initial y-cordinate to where it was before drag started
  } else { //if its not a touchscreen (mouse)
    initialX = e.clientX - xOffset; //set initial x-cordinate to where it was before drag started
    initialY = e.clientY - yOffset; //set initial y-cordinate to where it was before drag started
  }
  if (e.target === dragItem) { //if user is dragging circle
    active = true; //the drag is active
  }
}

function dragEnd(e) { //when the drag ends
  const box1Size = box1.getBoundingClientRect(); //the size of box1
  const box2Size = box2.getBoundingClientRect(); //the size of box2
  const elementSize = dragItem.getBoundingClientRect(); //the size of the circle
  if (elementSize.left >= box1Size.left && elementSize.right <= box1Size.right && elementSize.top >= box1Size.top && elementSize.bottom <= box1Size.bottom) { //if the circle is in box1
    initialX = currentX; //set the initial x-cordinate to where it is now
    initialY = currentY; //set the initial y-cordinate to where it is now
  } else if (elementSize.left >= box2Size.left && elementSize.right <= box2Size.right && elementSize.top >= box2Size.top && elementSize.bottom <= box2Size.bottom) { //if the circle is in box2
    initialX = currentX; //set the initial x-cordinate to where it is now
    initialY = currentY; //set the initial y-cordinate to where it is now
  }
  else { //if the circle is in neither box1 nor box2
    currentX = 0;
    currentY = 0;
    initialX = 0;
    initialY = 0;
    xOffset = 0;
    yOffset = 0;
    setTranslate(0, 0, dragItem);

  }

  active = false; //the drag is no longer active
}

function drag(e) { //when the circle is being dragged
  if (active) { //if the drag is active
    e.preventDefault(); //the user cant do anything else but drag

    if (e.type === "touchmove") { //if its a touchscreen
      currentX = e.touches[0].clientX - initialX; //set current x-cordinate to where it is now
      currentY = e.touches[0].clientY - initialY; //set current y-cordinate to where it is now
    } else { //if its not a touchscreen (mouse)
      currentX = e.clientX - initialX; //set current x-cordinate to where it is now
      currentY = e.clientY - initialY; //set current y-cordinate to where it is now
    }

    //Im not sure what this does but it dosnt work without it
    xOffset = currentX;
    yOffset = currentY;
    setTranslate(currentX, currentY, dragItem);
  }
}

function setTranslate(xPos, yPos, el) { //Im not sure what this does but it dosnt work without it
  el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)";
}
  </script>
</body>

</html>
javascript html css drag-and-drop mouseevent
1个回答
0
投票

所以我的理解是,您想拖放球。当球掉到盒子外面时,它必须回到拖动位置,对吗?

为什么不使用Jquery的拖放功能?

// DRAG AND DROP Function
$("#item").draggable({ cursor: "crosshair", revert: "invalid" });

$(".box").droppable({
    accept: "#item", 
    drop: function(event, ui) {
        $(ui.draggable).detach().appendTo($(this));
    }
});

示例https://codepen.io/crezzur/pen/rNVKXWQ

© www.soinside.com 2019 - 2024. All rights reserved.