我想使用Swift / Combine的retry()发生一些错误时多次发出网络请求。发布者内部的块仅被调用一次,这意味着在发生错误时仅对真实应用程序发出一个请求。我的代码是:
import UIKit
import Combine
import PlaygroundSupport
enum TestFailureCondition: Error {
case invalidServerResponse
}
var backgroundQueue: DispatchQueue = DispatchQueue(label: "backgroundQueue")
var failPublisher: AnyPublisher<(Data, URLResponse), Error> {
Future<(Data, URLResponse), Error> { promise in
print("Attempt to call")
backgroundQueue.asyncAfter(deadline: .now() + Double.random(in: 1..<3)) {
promise(.failure(TestFailureCondition.invalidServerResponse))
}
}
.eraseToAnyPublisher()
}
let cancellable = failPublisher
.print("(1)>")
.retry(3)
.print("(2)>")
.sink(receiveCompletion: { fini in
print(" ** .sink() received the completion:", String(describing: fini))
PlaygroundPage.current.finishExecution()
}, receiveValue: { stringValue in
print(" ** .sink() received \(stringValue)")
})
PlaygroundPage.current.needsIndefiniteExecution = true
我希望在发生某些错误之前调用backgroundQueue.asyncAfter(deadline)
3次。有人知道为什么吗?
我设法通过使用tryCatch()
功能并提出了另一个请求:Link]实现了预期的行为>