Java:使绘图程序全屏运行

问题描述 投票:0回答:1

我正在将Draw.java class from the Princeton library用于小型图形程序。当前,它在窗口中运行。我想使其可缩放并全屏显示。我该如何实现?我查看了全屏独占模式,但不确定如何使用它。我尝试将其添加到程序中,但是似乎无法将“绘制窗口”链接到“全屏框架”,从而导致一个带有该程序的窗口和一个空白的全屏窗口。除非有必要,否则我不想使用Draw类更改整个代码。关于如何使“绘制窗口”全屏显示的任何想法?

这里是一个代码示例,尽管我认为它不会有多大帮助:

Draw draw = new Draw("TapReact");
int canvasWidth = 1350;
int canvasHeight = 800;
draw.setCanvasSize(canvasWidth, canvasHeight);

以及使用全屏独占模式的全屏实现的示例:

GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice graphicsDevice = graphicsEnvironment.getDefaultScreenDevice();
Window myWindow = new Window(new Frame());
graphicsDevice.setFullScreenWindow(myWindow);   

我如何链接myWindowdraw,以便两者都显示相同的内容?

非常感谢您的帮助,谢谢。

编辑:我已经尝试在getFrame()中实现Draw.java方法并将该框架与new Window(draw.getFrame())一起使用。我也尝试过在setFullScreen()中实现Draw.java方法,但该方法也不起作用。

java fullscreen draw stddraw
1个回答
0
投票

更新2020-03-11

在Draw.java中:

    private boolean isFullscreen = false;

  /**
  *  Sets the undecorated fullscreen mode.
  */
  public void setFullscreen() {
      isFullscreen = true;
      frame.dispose();
      frame = new JFrame();
      frame.setUndecorated(true);
      frame.setResizable(false);
      frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
      frame.setVisible(true);
      width = frame.getWidth();
      height = frame.getHeight();
      init();
  }

此外,您需要在Draw.java中修改init()方法的第二行:

  private void init() {
        if (frame != null) frame.setVisible(false);
        if (!isFullscreen) frame = new JFrame();  // This is the modified line
        offscreenImage = new BufferedImage(2*width, 2*height, BufferedImage.TYPE_INT_ARGB);
        onscreenImage  = new BufferedImage(2*width, 2*height, BufferedImage.TYPE_INT_ARGB);
        offscreen = offscreenImage.createGraphics();
        .........

然后在您的测试课程中:

    Draw draw = new Draw("TapReact");
    draw.setFullscreen();
    while (true) {
      if (draw.isMousePressed() &&
          draw.mouseX() > 0.4 &&
          draw.mouseX() < 0.6 &&
          draw.mouseY() > 0.4 &&
          draw.mouseY() < 0.6) {
        draw.setPenColor(Draw.RED);
      } else {
        draw.setPenColor(Draw.BLACK);
      }
      draw.filledSquare(0.5, 0.5, 0.1);
    }
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