Java-在主要方法和绘图方法之间传递变量的麻烦

问题描述 投票:0回答:1

我正在创建一个点和盒程序,我试图从主方法中输入坐标值,在该方法中,用户将其输入到JFrame类中的paintComponent方法。但是,我必须抛出(Graphics g)参数,但没有找到一种方法来输入值。这可能是一个很大的挑战,因为我仍处于起步阶段,但是任何帮助都会很棒。

import javax.swing.*;
import java.awt.*;
import java.util.Scanner;
public class Main {
    public static void main(String[] args){
        JFrame f = new JFrame("Dots & Boxes");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        Drawing a = new Drawing();
        f.add(a);
        f.setSize(1440,990);
        f.setVisible(true);


        Scanner input = new Scanner(System.in);
        System.out.println("You will choose two coordinates on the dot grid to place a line between.");
        System.out.println("Make sure that they are right next to each other, either vertically or horizontally (not diagonal)");
        int xOne;
        int yOne;
        int xTwo;
        int yTwo;
        boolean playerOneTurn = true;
        for (int i = 0; i <= 760; i++){
            System.out.println("Pick Your First X-Coordinate: ");
            xOne = input.nextInt();
            System.out.println("Pick Your First Y-Coordinate: ");
            yOne = input.nextInt();
            System.out.println("Pick Your Second X-Coordinate: ");
            xTwo = input.nextInt();
            System.out.println("Pick Your Second Y-Coordinate: ");
            yTwo = input.nextInt();
            playerOneTurn = !playerOneTurn;
        }
    }

}

class Drawing extends JPanel {
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        this.setBackground(Color.WHITE);

        setFont(new Font("TimesRoman", Font.PLAIN, 20));

        g.drawString("0", 75, 45);
        g.drawString("1", 110, 45);
        g.drawString("2", 145, 45);
        g.drawString("3", 180, 45);
        g.drawString("4", 215, 45);
        g.drawString("5", 250, 45);
        g.drawString("6", 285, 45);
        g.drawString("7", 320, 45);
        g.drawString("8", 355, 45);
        g.drawString("9", 390, 45);
        g.drawString("10", 417, 45);
        g.drawString("11", 452, 45);
        g.drawString("12", 487, 45);
        g.drawString("13", 522, 45);
        g.drawString("14", 557, 45);
        g.drawString("15", 592, 45);
        g.drawString("16", 627, 45);
        g.drawString("17", 662, 45);
        g.drawString("18", 697, 45);
        g.drawString("19", 732, 45);


        g.drawString("0", 40, 75);
        g.drawString("1", 40, 110);
        g.drawString("2", 40, 145);
        g.drawString("3", 40, 180);
        g.drawString("4", 40, 215);
        g.drawString("5", 40, 250);
        g.drawString("6", 40, 285);
        g.drawString("7", 40, 320);
        g.drawString("8", 40, 355);
        g.drawString("9", 40, 390);
        g.drawString("10", 35, 425);
        g.drawString("11", 35, 460);
        g.drawString("12", 35, 495);
        g.drawString("13", 35, 530);
        g.drawString("14", 35, 565);
        g.drawString("15", 35, 600);
        g.drawString("16", 35, 635);
        g.drawString("17", 35, 670);
        g.drawString("18", 35, 705);
        g.drawString("19", 35, 740);

        int dotx1 = 80;
        int doty1 = 70;
        ((Graphics2D) g).setStroke(new BasicStroke(5));

        for (int h = 0; h <= 19; h++) {
            for (int i = 0; i <= 19; i++) {
                g.drawLine(dotx1, doty1, dotx1, doty1);
                dotx1 = dotx1 + 35;
            }
            dotx1 = 80;
            doty1 = doty1 + 35;
        }

    }

}
java swing variables drawing
1个回答
0
投票

您不应该自己调用paintComponent。 Java将绘制窗口时调用该方法。原因是用户大部分时间都不在乎重画。 Java将决定何时重绘,例如在窗口最小化/最大化或调整大小或何时单击元素上。

要绘制动画形状,您必须要求Java重新绘制窗口。您可以添加f.revalidate()以强制组件重绘。

请特别小心在使用时。切勿在不等待帧之间循环的情况下在循环内调用此函数,因为否则CPU会发疯!如果需要动画形状,请以固定速率(例如60fps)调用revalidate()

在您的情况下,您可以简单地将Scanner放入循环中,要求用户输入,进行处理,然后重新绘制窗口。

此外,revalidate()不会阻塞,它只会告诉Java组件树已更改,必须重绘。但是,只要他有时间做,它就会做到。

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