我正在创建一个点和盒程序,我试图从主方法中输入坐标值,在该方法中,用户将其输入到JFrame类中的paintComponent方法。但是,我必须抛出(Graphics g)参数,但没有找到一种方法来输入值。这可能是一个很大的挑战,因为我仍处于起步阶段,但是任何帮助都会很棒。
import javax.swing.*;
import java.awt.*;
import java.util.Scanner;
public class Main {
public static void main(String[] args){
JFrame f = new JFrame("Dots & Boxes");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Drawing a = new Drawing();
f.add(a);
f.setSize(1440,990);
f.setVisible(true);
Scanner input = new Scanner(System.in);
System.out.println("You will choose two coordinates on the dot grid to place a line between.");
System.out.println("Make sure that they are right next to each other, either vertically or horizontally (not diagonal)");
int xOne;
int yOne;
int xTwo;
int yTwo;
boolean playerOneTurn = true;
for (int i = 0; i <= 760; i++){
System.out.println("Pick Your First X-Coordinate: ");
xOne = input.nextInt();
System.out.println("Pick Your First Y-Coordinate: ");
yOne = input.nextInt();
System.out.println("Pick Your Second X-Coordinate: ");
xTwo = input.nextInt();
System.out.println("Pick Your Second Y-Coordinate: ");
yTwo = input.nextInt();
playerOneTurn = !playerOneTurn;
}
}
}
class Drawing extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
setFont(new Font("TimesRoman", Font.PLAIN, 20));
g.drawString("0", 75, 45);
g.drawString("1", 110, 45);
g.drawString("2", 145, 45);
g.drawString("3", 180, 45);
g.drawString("4", 215, 45);
g.drawString("5", 250, 45);
g.drawString("6", 285, 45);
g.drawString("7", 320, 45);
g.drawString("8", 355, 45);
g.drawString("9", 390, 45);
g.drawString("10", 417, 45);
g.drawString("11", 452, 45);
g.drawString("12", 487, 45);
g.drawString("13", 522, 45);
g.drawString("14", 557, 45);
g.drawString("15", 592, 45);
g.drawString("16", 627, 45);
g.drawString("17", 662, 45);
g.drawString("18", 697, 45);
g.drawString("19", 732, 45);
g.drawString("0", 40, 75);
g.drawString("1", 40, 110);
g.drawString("2", 40, 145);
g.drawString("3", 40, 180);
g.drawString("4", 40, 215);
g.drawString("5", 40, 250);
g.drawString("6", 40, 285);
g.drawString("7", 40, 320);
g.drawString("8", 40, 355);
g.drawString("9", 40, 390);
g.drawString("10", 35, 425);
g.drawString("11", 35, 460);
g.drawString("12", 35, 495);
g.drawString("13", 35, 530);
g.drawString("14", 35, 565);
g.drawString("15", 35, 600);
g.drawString("16", 35, 635);
g.drawString("17", 35, 670);
g.drawString("18", 35, 705);
g.drawString("19", 35, 740);
int dotx1 = 80;
int doty1 = 70;
((Graphics2D) g).setStroke(new BasicStroke(5));
for (int h = 0; h <= 19; h++) {
for (int i = 0; i <= 19; i++) {
g.drawLine(dotx1, doty1, dotx1, doty1);
dotx1 = dotx1 + 35;
}
dotx1 = 80;
doty1 = doty1 + 35;
}
}
}
您不应该自己调用paintComponent。 Java将绘制窗口时调用该方法。原因是用户大部分时间都不在乎重画。 Java将决定何时重绘,例如在窗口最小化/最大化或调整大小或何时单击元素上。
要绘制动画形状,您必须要求Java重新绘制窗口。您可以添加f.revalidate()
以强制组件重绘。
请特别小心在使用时。切勿在不等待帧之间循环的情况下在循环内调用此函数,因为否则CPU会发疯!如果需要动画形状,请以固定速率(例如60fps)调用revalidate()
。
在您的情况下,您可以简单地将Scanner放入循环中,要求用户输入,进行处理,然后重新绘制窗口。
此外,revalidate()不会阻塞,它只会告诉Java组件树已更改,必须重绘。但是,只要他有时间做,它就会做到。