从SQL dbs获取数据并使用pygame渲染到屏幕

问题描述 投票:0回答:1

我正在实施一个排行榜系统;我接近它的方法是使用sqlite3,我从数据库中获取所有记录,然后从数组中“解开”它们并将它们blit到表面。我很难搞砸他们,我不知道如何将他们全部显示在屏幕上,就像排行榜一样。码:

def lbButton(self, action='leaderboard'):
    self.leaderboardMenu = True
    if self.x + self.buttonWidth > self.mousePos[0] > self.x and self.y + self.buttonHeight > self.mousePos[1] > self.y:
        if self.mouseClick[0] == 1:
            if action == 'leaderboard':
                image = pg.image.load('leaderboardImg.jpg')
                while self.leaderboardMenu:
                    for event in pg.event.get():
                        if event.type == QUIT:
                            self.quitButton()
                        if event.type == KEYDOWN:
                            if event.key == pg.K_SPACE:
                                self.leaderboardMenu = False

                    self.surface.blit(image, (0, 0))
                    #tempName = ''
                    #tempScore = ''
                    getData = c.execute("SELECT * FROM names where name = name ORDER BY score DESC")  # get so highest score is first
                    getData = getData.fetchall()  # fetch all
                    for _ in getData:
                        getData = [_ for y in getData for y in _]  # fetchall returns data in form: [(name, score), (name, score)],
                        # so using this loop 'untangles' that array and makes it so i can get the name and score individually
                        names = getData[0][0]
                        scores = str(getData[0][1])
                        print(names)

                    namesFont = pg.font.SysFont('comicsansms', 20)
                    namesText = namesFont.render(names, 1, COLOUR_RED)
                    self.surface.blit(namesText, (400,400))
                    scoresFont = pg.font.SysFont('comicsansms', 20)
                    scoresText = scoresFont.render(scores, 1, COLOUR_RED)
                    self.surface.blit(scoresText, (400, 400))
                    pg.display.update()

排行榜看起来像atm:https://i.imgur.com/hcmCVQP.png结果如果我打印'名称'(以及数据库记录):https://i.imgur.com/TEqyFJj.png(名称无限打印)任何帮助将不胜感激。谢谢(其余的代码工作,只是将记录blit到屏幕是问题。)

python sqlite pygame
1个回答
0
投票

因此,你将文本行彼此叠加,它们总是被绘制到坐标(400400)。

self.surface.blit(scoresText, (400, 400))

所以通常在PyGame中编写多行文本时,代码必须将每一行渲染为位图,确定高度,然后使用它来将文本分隔到屏幕上。考虑功能:

def getFontHeight( test_font ):
    text_height = 0
    test_bitmap = test_font.render( "WQ|^yg!`_", True, (0,0,0) )
    text_height = test_bitmap.get_height()
    return text_height

它使用一段包含ascendersdescenders的文本来粗略了解任何渲染文本应该有多高。这很重要,因为___的位图高度与XXX不同,并且使用每个位图的行高会产生不均匀的结果。

一旦代码知道要为每一行分配多少垂直空间,就可以很容易地在屏幕上分隔文本行:

names_font  = pg.font.SysFont( 'comicsansms', 20 )
scores_font = pg.font.SysFont( 'comicsansms', 20 )

...

def renderLeaderboard( screen, leaderboard, position, name_font, scores_font, column2at=400, spacer=5 ):
    names_font_height  = getFontHeight( name_font )
    scores_font_height = getFontHeight( scores_font )
    line_height        = max( names_font_height, scores_font_height )

    name_column  = position[0]
    row          = position[1]
    score_column = name_column + column2at

    for name, score in leaderboard:
        name_text = name_font.render( name, True, NAME_COLOUR )
        score_text= score_font.render( score, True, SCORE_COLOUR )
        screen.blit( name_text, ( name_column, row ) )
        screen.blit( score_text, ( score_column, row ) )
        row += line_height + spacer

基本上,代码在列中写入名称和分数,然后通过font-height加上一个spacer来增加垂直偏移量(在屏幕下方),依次绘制每一行。

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