阻止WPF控件在MouseMove事件上重叠

问题描述 投票:3回答:2

我正在使用全屏Grid的动态C#WPF应用程序(在Windows 10上)。控件在运行时动态添加到网格中(在Dictionary<>中管理)我最近添加了代码,使用TranslateTransform(我现在怀疑其可行性)使用鼠标(也在运行时)沿网格移动控件。

有没有办法可以防止控件在移动时重叠或“共享空间”?换句话说,添加某种碰撞检测。我会使用if语句来检查控制边距范围吗?我的移动事件如下所示:

MainWindow.xaml.cs:

public partial class MainWindow : Window
{
     // Orientation variables:
     public bool _isInDrag = false;
     public Dictionary<object, TranslateTransform> PointDict = new Dictionary<object, TranslateTransform();
     public Point _anchorPoint;
     public Point _currentPoint;

     public MainWindow()
     {
          InitializeComponent();
     }

    public static void Control_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
    {
        if (_isInDrag)
        {
            var element = sender as FrameworkElement;
            element.ReleaseMouseCapture();
            _isInDrag = false;
            e.Handled = true;
        }           
    }

    public static void Control_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
         var element = sender as FrameworkElement;
         _anchorPoint = e.GetPosition(null);
         element.CaptureMouse();
         _isInDrag = true;
         e.Handled = true;
    }

    public static void Control_MouseMove(object sender, MouseEventArgs e)
    {
        if (_isInDrag)
        {
            _currentPoint = e.GetPosition(null);
            TranslateTransform tt = new TranslateTransform();
            bool isMoved = false;
            if (PointDict.ContainsKey(sender))
            {
                tt = PointDict[sender];
                isMoved = true;
            }
            tt.X += _currentPoint.X - _anchorPoint.X;
            tt.Y += (_currentPoint.Y - _anchorPoint.Y);
            (sender as UIElement).RenderTransform = tt;
            _anchorPoint = _currentPoint;
            if (isMoved)
            {
                PointDict.Remove(sender);
            }
            PointDict.Add(sender, tt);
        }
   }
}

MainWindow.xaml(示例):

<Window x:Name="MW" x:Class="MyProgram.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:local="clr-namespace:MyProgram"
    mc:Ignorable="d"
    Title="MyProgram" d:DesignHeight="1080" d:DesignWidth="1920" ResizeMode="NoResize" WindowState="Maximized" WindowStyle="None">

    <Grid x:Name="MyGrid" />
        <Image x:Name="Image1" Source="pic.png" Margin="880,862,0,0" Height="164" Width="162" HorizontalAlignment="Left" VerticalAlignment="Top" MouseLeftButtonDown="Control_MouseLeftButtonDown" MouseLeftButtonUp="Control_MouseLeftButtonUp" MouseMove="Control_MouseMove" />
        <TextBox x:Name="Textbox1" Margin="440,560,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" MouseLeftButtonDown="Control_MouseLeftButtonDown" MouseLeftButtonUp="Control_MouseLeftButtonUp" MouseMove="Control_MouseMove" />
</Window>

编辑:似乎用TranslateTransform移动控件不会改变该控件的边距。不知道为什么。

编辑2:没有太大的牵引力。如果有人需要澄清任何事情,请询问。

编辑3:很确定我不能使用TranslateTransform,因为它不会改变给定控件的边距。还有其他选择吗?

编辑4:为想要复制和粘贴的人添加了一些“样板”代码。如果您对此有任何疑问,请与我们联系。

c# wpf events event-handling mouseevent
2个回答
1
投票

TL; DR:Demo from the bottom of this answer

如果要在不向每个控件添加事件处理程序的情况下修改UI,则可以使用Adorners。 Adorners(顾名思义)控件装饰另一个控件以添加其他视觉效果或在您的案例功能中。 adorners居住在AdornerLayer,你可以自己添加或使用每个WPF Window已经拥有的那个。 AdornerLayer位于所有其他控件之上。

您从未提及当控件重叠时用户松开鼠标按钮时会发生什么,所以我只是将控件重置为原始位置(如果发生这种情况)。

在这一点上,我通常会解释在移动控件时应该记住什么,但由于你的原始例子甚至包含人们常常忘记的CaptureMouse,我想你会理解代码而无需进一步解释:)

您可能想要添加/改进的一些事项:

  • 对齐网格功能(像素精确移动对于普通用户来说可能有点压倒性)
  • 在计算重叠时考虑RenderTransformLayoutTransform和非矩形形状(如果需要)
  • 将编辑功能(启用,禁用等)移动到单独的控件中并添加专用的AdornerLayer
  • 在编辑模式下禁用交互式控件(ButtonsTextBoxesComboBoxes等)
  • 当用户按下Esc时取消移动
  • 限制移动到父容器的边界 DONE
  • 将活动的Adorner移动到AdornerLayer的顶部
  • 让用户一次移动多个控件(通常通过Ctrl选择它们)

以前未回答的问题:

您是否说使用TranslateTransform时控件不再分配保证金?

完全没有 - 你可以使用Grid.RowGrid.ColumnMarginRenderTransformLayoutTransform的组合,但是确定控件实际显示的位置将是一场噩梦。如果你坚持使用一个(在这种情况下,例如MarginLayoutTransform),它更容易使用和跟踪。如果你发现自己处于需要同时不止一个的情况下,你必须通过用(0, 0)转换(ActualWidth, ActualHeight)TransformToAncestor来确定控件的角来找到实际位置。相信我,你不想去那里 - 保持简单,坚持其中一个。

下面的代码不是“如何移动东西的圣杯”,但它应该让你知道如何做它以及你可以用它做什么(调整大小,旋转,删除控件等)。布局完全基于控件的LeftTop边距。如果你喜欢的话,不应该把所有Margins替换为LayoutTransforms,只要你保持一致。

移动Adorner

using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;

public class MoveAdorner : Adorner
{
    // The parent of the adorned Control, in your case a Grid
    private readonly Panel _parent;
    // Same as "AdornedControl" but as a FrameworkElement
    private readonly FrameworkElement _child;

    // The visual overlay rectangle we can click and drag
    private readonly Rectangle _rect;
    // Our own collection of child elements, in this example only _rect
    private readonly UIElementCollection _visualChildren;

    private bool _down;
    private Point _downPos;
    private Thickness _downMargin;

    private List<Rect> _otherRects;

    protected override int VisualChildrenCount => _visualChildren.Count;

    protected override Visual GetVisualChild(int index)
    {
        return _visualChildren[index];
    }

    public MoveAdorner(FrameworkElement adornedElement) : base(adornedElement)
    {
        _child = adornedElement;
        _parent = adornedElement.Parent as Panel;
        _visualChildren = new UIElementCollection(this,this);
        _rect = new Rectangle
        {
            HorizontalAlignment = HorizontalAlignment.Stretch,
            VerticalAlignment = VerticalAlignment.Stretch,
            StrokeThickness = 1,
        };

        SetColor(Colors.LightGray);

        _rect.MouseLeftButtonDown += RectOnMouseLeftButtonDown;
        _rect.MouseLeftButtonUp += RectOnMouseLeftButtonUp;
        _rect.MouseMove += RectOnMouseMove;

        _visualChildren.Add(_rect);
    }

    private void SetColor(Color color)
    {
        _rect.Fill = new SolidColorBrush(color) {Opacity = 0.3};
        _rect.Stroke = new SolidColorBrush(color) {Opacity = 0.5};
    }

    private void RectOnMouseMove(object sender, MouseEventArgs args)
    {
        if (!_down) return;

        Point pos = args.GetPosition(_parent);
        UpdateMargin(pos);
    }

    private void UpdateMargin(Point pos)
    {
        double deltaX = pos.X - _downPos.X;
        double deltaY = pos.Y - _downPos.Y;

        Thickness newThickness = new Thickness(_downMargin.Left + deltaX, _downMargin.Top + deltaY, 0, 0);

        //Restrict to parent's bounds
        double leftMax = _parent.ActualWidth - _child.ActualWidth;
        double topMax = _parent.ActualHeight - _child.ActualHeight;

        newThickness.Left = Math.Max(0, Math.Min(newThickness.Left, leftMax));
        newThickness.Top = Math.Max(0, Math.Min(newThickness.Top, topMax));

        _child.Margin = newThickness;

        bool overlaps = CheckForOverlap();

        SetColor(overlaps ? Colors.Red : Colors.Green);
    }

    // Check the current position for overlaps with all other controls
    private bool CheckForOverlap()
    {
        if (_otherRects == null || _otherRects.Count == 0)
            return false;

        Rect thisRect = GetRect(_child);
        foreach(Rect otherRect in _otherRects)
            if (thisRect.IntersectsWith(otherRect))
                return true;

        return false;
    }

    private Rect GetRect(FrameworkElement element)
    {
        return new Rect(new Point(element.Margin.Left, element.Margin.Top), new Size(element.ActualWidth, element.ActualHeight));
    }

    private void RectOnMouseLeftButtonUp(object sender, MouseButtonEventArgs args)
    {
        if (!_down) return;

        Point pos = args.GetPosition(_parent);

        UpdateMargin(pos);

        if (CheckForOverlap())
            ResetMargin();

        _down = false;
        _rect.ReleaseMouseCapture();
        SetColor(Colors.LightGray);
    }

    private void ResetMargin()
    {
        _child.Margin = _downMargin;
    }

    private void RectOnMouseLeftButtonDown(object sender, MouseButtonEventArgs args)
    {
        _down = true;
        _rect.CaptureMouse();
        _downPos = args.GetPosition(_parent);
        _downMargin = _child.Margin;

        // The current position of all other elements doesn't have to be updated
        // while we move this one so we only determine it once
        _otherRects = new List<Rect>();
        foreach (FrameworkElement child in _parent.Children)
        {
            if (ReferenceEquals(child, _child))
                continue;
            _otherRects.Add(GetRect(child));
        }
    }

    // Whenever the adorned control is resized or moved
    // Update the size of the overlay rectangle
    // (Not 100% necessary as long as you only move it)
    protected override Size MeasureOverride(Size constraint)
    {
        _rect.Measure(constraint);
        return base.MeasureOverride(constraint);
    }

    protected override Size ArrangeOverride(Size finalSize)
    {
        _rect.Arrange(new Rect(new Point(0,0), finalSize));
        return base.ArrangeOverride(finalSize);
    }
}

用法

private void DisableEditing(Grid theGrid)
{
    // Remove all Adorners of all Controls
    foreach (FrameworkElement child in theGrid.Children)
    {
        var layer = AdornerLayer.GetAdornerLayer(child);
        var adorners = layer.GetAdorners(child);
        if (adorners == null)
            continue;
        foreach(var adorner in adorners)
            layer.Remove(adorner);
    }
}

private void EnableEditing(Grid theGrid)
{
    foreach (FrameworkElement child in theGrid.Children)
    {
        // Add a MoveAdorner for every single child
        Adorner adorner = new MoveAdorner(child);

        // Add the Adorner to the closest (hierarchically speaking) AdornerLayer
        AdornerLayer.GetAdornerLayer(child).Add(adorner);
    }
}

演示XAML

<Grid>
    <Button Content="Enable Editing" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="100" Click="BtnEnable_Click"/>
    <Button Content="Disable Editing" HorizontalAlignment="Left" Margin="115,10,0,0" VerticalAlignment="Top" Width="100" Click="BtnDisable_Click"/>

    <Grid Name="grid" Background="AliceBlue" Margin="10,37,10,10">
        <Button Content="Button" HorizontalAlignment="Left" Margin="83,44,0,0" VerticalAlignment="Top" Width="75"/>
        <Ellipse Fill="#FFF4F4F5" HorizontalAlignment="Left" Height="100" Margin="207,100,0,0" Stroke="Black" VerticalAlignment="Top" Width="100"/>
        <Rectangle Fill="#FFF4F4F5" HorizontalAlignment="Left" Height="100" Margin="33,134,0,0" Stroke="Black" VerticalAlignment="Top" Width="100"/>
    </Grid>
</Grid>

预期结果

禁用编辑时,无法移动控件,可以无阻碍地单击/交互交互式控件。启用编辑模式后,每个控件都会覆盖一个可以移动的装饰器。如果目标位置与另一个控件重叠,则如果用户放开鼠标按钮,则装饰器将变为红色并且边距将重置为初始位置。

Quick Demo


0
投票

没有其他方法可以检查您移动的地方是否存在控制。

由于您要移动UI元素很多,最好使用画布而不是网格,您可以使用Top和Left参数布局元素。

这是修改后的代码

public partial class MainWindow : Window
{
    public bool _isInDrag = false;
    public Dictionary<object, TranslateTransform> PointDict = new Dictionary<object, TranslateTransform>();
    public Point _anchorPoint;
    public Point _currentPoint;

    public MainWindow()
    {
        InitializeComponent();
    }

    public void Control_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
    {
        if (_isInDrag)
        {
            var element = sender as FrameworkElement;
            element.ReleaseMouseCapture();
            Panel.SetZIndex(element, 0);
            _isInDrag = false;
            e.Handled = true;
        }
    }
    public void Control_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
        var element = sender as FrameworkElement;
        _anchorPoint = e.GetPosition(null);
        element.CaptureMouse();
        Panel.SetZIndex(element, 10);
        _isInDrag = true;
        e.Handled = true;
    }
    public void Control_MouseMove(object sender, MouseEventArgs e)
    {
        if (_isInDrag)
        {
            _currentPoint = e.GetPosition(null);
            FrameworkElement fw = sender as FrameworkElement;
            if (fw != null)
            {
                FrameworkElement fwParent = fw.Parent as FrameworkElement;
                if (fwParent != null)
                {
                    Point p = new Point(_currentPoint.X - _anchorPoint.X + Canvas.GetLeft((sender as UIElement)), _currentPoint.Y - _anchorPoint.Y + Canvas.GetTop((sender as UIElement)));
                    List<HitTestResult> lst = new List<HitTestResult>()
                    {
                        VisualTreeHelper.HitTest(fwParent  , p),
                        VisualTreeHelper.HitTest(fwParent, new Point(p.X + fw.Width, p.Y)),
                        VisualTreeHelper.HitTest(fwParent, new Point(p.X, p.Y + fw.Height)),
                        VisualTreeHelper.HitTest(fwParent, new Point(p.X + fw.Width, p.Y +fw.Height)),
                    };
                    bool success = true;
                    foreach (var item in lst)
                    {
                        if (item != null)
                        {
                            if (item.VisualHit != sender && item.VisualHit != fwParent && fw.IsAncestorOf(item.VisualHit) == false)
                            {
                                success = false;
                                break;
                            }
                        }
                    }
                    if (success)
                    {
                        Canvas.SetTop((sender as UIElement), p.Y);
                        Canvas.SetLeft((sender as UIElement), p.X);
                        _anchorPoint = _currentPoint;
                    }
                }
            }
        }
    }
}

XAML

<Window x:Class="ControlsOverlapWpf.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:ControlsOverlapWpf"
        mc:Ignorable="d"
        Title="MyProgram" d:DesignHeight="500" d:DesignWidth="500" ResizeMode="NoResize" WindowState="Normal" WindowStyle="None">
    <Canvas  Background="Pink">
        <Button Canvas.Top=" 200" Canvas.Left="200" Height="150" Width="150" Background="Aqua" HorizontalAlignment="Left" VerticalAlignment="Top" PreviewMouseLeftButtonDown="Control_MouseLeftButtonDown"  PreviewMouseLeftButtonUp="Control_MouseLeftButtonUp" PreviewMouseMove="Control_MouseMove" />
        <Button Canvas.Top=" 200" Canvas.Left="200" Height="150" Width="150" Background="Aqua" HorizontalAlignment="Left" VerticalAlignment="Top" PreviewMouseLeftButtonDown="Control_MouseLeftButtonDown"  PreviewMouseLeftButtonUp="Control_MouseLeftButtonUp" PreviewMouseMove="Control_MouseMove" />
        <Button Canvas.Top=" 200" Canvas.Left="200" Height="150" Width="150" Background="Aqua" HorizontalAlignment="Left" VerticalAlignment="Top" PreviewMouseLeftButtonDown="Control_MouseLeftButtonDown"  PreviewMouseLeftButtonUp="Control_MouseLeftButtonUp" PreviewMouseMove="Control_MouseMove" />
        <Button Canvas.Top=" 200" Canvas.Left="200" Height="150" Width="150" Background="Aqua" HorizontalAlignment="Left" VerticalAlignment="Top" PreviewMouseLeftButtonDown="Control_MouseLeftButtonDown"  PreviewMouseLeftButtonUp="Control_MouseLeftButtonUp" PreviewMouseMove="Control_MouseMove" />
        <Button Canvas.Top=" 200" Canvas.Left="200" Height="150" Width="150" Background="Aqua" HorizontalAlignment="Left" VerticalAlignment="Top" PreviewMouseLeftButtonDown="Control_MouseLeftButtonDown"  PreviewMouseLeftButtonUp="Control_MouseLeftButtonUp" PreviewMouseMove="Control_MouseMove" />
        <Button Canvas.Top=" 200" Canvas.Left="200" Height="150" Width="150" Background="Aqua" HorizontalAlignment="Left" VerticalAlignment="Top" PreviewMouseLeftButtonDown="Control_MouseLeftButtonDown"  PreviewMouseLeftButtonUp="Control_MouseLeftButtonUp" PreviewMouseMove="Control_MouseMove" />

    </Canvas>
</Window>
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