java将图像添加到画布

问题描述 投票:1回答:1

我正在尝试将图像添加到java画布。我正在使用“ImageIO.read”来获取图像源。我面临的问题是,我不知道如何在阅读图像位置后在画布上显示它。稍后我将需要加载不同的图像(例如按下按钮后)我该怎么做。更新(canvas.update)方法需要“Graphics”参数而不是图像。下面你会发现我的代码已经简化了(我遗漏了与画布问题无关的所有代码。)

public class MainWindow {

    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {
            public void run() {
                try {
                    window = new MainWindow();
                    window.frame.setVisible(true);
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        });
    }

    /**
     * Create the application.
     */
    public MainWindow() {
        initialize();
    }

    /**
     * Initialize the contents of the frame.
     */
    private void initialize() {
        Canvas csStatusImage = new Canvas();
        csStatusImage.setBounds(393, 36, 200, 200);
        frame.getContentPane().add(csStatusImage);

        Image iMg;
        try {
            iMg = ImageIO.read(new File("Images/Error_status_1.png"));
            csStatusImage.imageUpdate(iMg, 10, 2, 2, 9, 10);
            csStatusImage.checkImage(iMg, (ImageObserver) this);
            csStatusImage.createImage((ImageProducer) iMg);

        } catch (IOException e1) {
            e1.printStackTrace();
        }
    }
}
java canvas awt
1个回答
1
投票

首先,你需要一些方法来绘制图像。为此,您可以覆盖paint类的java.awt.Canvas方法

import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        Frame frame = new Frame("Testing");
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
        frame.add(new ImageCanvas());
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public class ImageCanvas extends Canvas {

        private BufferedImage img;

        public ImageCanvas() {
            try {
                img = ImageIO.read(new File("Images/Error_status_1.png"));
            } catch (IOException ex) {
                ex.printStackTrace();
            }
        }

        @Override
        public Dimension getPreferredSize() {
            return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
        }

        @Override
        public void paint(Graphics g) {
            super.paint(g);
            if (img != null) {
                int x = (getWidth() - img.getWidth()) / 2;
                int y = (getHeight() - img.getHeight()) / 2;
                g.drawImage(img, x, y, this);
            }
        }

    }

}

我必须告诉你,AWT已经过时了大约15年,取而代之的是Swing。您可能会发现很难获得此API的额外支持。如果可以的话,最好使用Swing或JavaFX

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