尝试这个简单的自定义类:
class V extends View {
Path path = new Path();
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
float length;
float[] intervals = {0, 0};
public V(Context context) {
super(context);
paint.setColor(Color.GREEN);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(20);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
path.reset();
RectF rect = new RectF(0, 0, w, h);
float inset = paint.getStrokeWidth();
rect.inset(inset, inset);
path.addRoundRect(rect, 100, 100, Path.Direction.CW);
length = new PathMeasure(path, false).getLength();
intervals[0] = intervals[1] = length;
PathEffect effect = new DashPathEffect(intervals, length);
paint.setPathEffect(effect);
}
public void setProgress(int progress) {
PathEffect effect = new DashPathEffect(intervals, length - length * progress / 100);
paint.setPathEffect(effect);
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
}
测试代码(放入
Activity#onCreate
内):
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
SeekBar sb = new SeekBar(this);
ll.addView(sb);
final V v = new V(this);
ll.addView(v);
setContentView(ll);
SeekBar.OnSeekBarChangeListener sbcl = new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
v.setProgress(progress);
}
@Override public void onStartTrackingTouch(SeekBar seekBar) {}
@Override public void onStopTrackingTouch(SeekBar seekBar) {}
};
sb.setOnSeekBarChangeListener(sbcl);
我将 @pskink 的答案转换为 kotlin:
internal class V(context: Context?) : View(context) {
var path: Path = Path()
var paint: Paint = Paint(Paint.ANTI_ALIAS_FLAG)
var length: Float = 0f
var intervals: FloatArray = floatArrayOf(0f, 0f)
init {
paint.color = Color.GREEN
paint.style = Paint.Style.STROKE
paint.strokeWidth = 20f
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
path.reset()
val rect = RectF(0f, 0f, w.toFloat(), h.toFloat())
val inset = paint.strokeWidth
rect.inset(inset, inset)
path.addRoundRect(rect, 100f, 100f, Path.Direction.CW)
length = PathMeasure(path, false).length
intervals[1] = length
intervals[0] = intervals[1]
val effect: PathEffect = DashPathEffect(intervals, length)
paint.setPathEffect(effect)
}
fun setProgress(progress: Int) {
val effect: PathEffect = DashPathEffect(intervals, length - length * progress / 100)
paint.setPathEffect(effect)
invalidate()
}
override fun onDraw(canvas: Canvas) {
canvas.drawPath(path, paint)
}
}
测试代码在
Activity#onCreate
val ll = LinearLayout(this)
ll.orientation = LinearLayout.VERTICAL
val sb = SeekBar(this)
ll.addView(sb)
val v = V(this)
ll.addView(v)
setContentView(ll)
val sbcl: SeekBar.OnSeekBarChangeListener = object : SeekBar.OnSeekBarChangeListener {
override fun onProgressChanged(seekBar: SeekBar, progress: Int, fromUser: Boolean) {
v.setProgress(progress)
}
override fun onStartTrackingTouch(seekBar: SeekBar) {}
override fun onStopTrackingTouch(seekBar: SeekBar) {}
}
sb.setOnSeekBarChangeListener(sbcl)