和TopoDS_Vertex一样,我们可以得到坐标:
int i=0;
exp0.Init(shape, TopAbs_VERTEX);
for(exp0.Init(shape, TopAbs_VERTEX); exp0.More(); exp0.Next()) {
TopoDS_Vertex vertex = TopoDS::Vertex(exp0.Current());
gp_Pnt pnt = BRep_Tool::Pnt(vertex);
cout <<"Edge " << i << ": X: " << pnt.X() << " - Y:" << pnt.Y() << " - Z: " << pnt.Z();
i++;
}
我想知道是否有类似的机制来获取TopoDS_Face的坐标。
编辑
根据@jaba的建议,这就是我用来计算一系列点的质心的方法:
vtkSmartPointer<vtkPoints> facePoints = vtkSmartPointer<vtkPoints>::New();
int i=0;
for(exp0.Init(shape, TopAbs_FACE); exp0.More(); exp0.Next(), i++, count++) {
facePoints->Reset();
TopoDS_Face aFace = TopoDS::Face(exp0.Current());
for (TopExp_Explorer Vex(aFace, TopAbs_VERTEX); Vex.More(); Vex.Next()) {
TopoDS_Vertex vertex = TopoDS::Vertex(Vex.Current());
gp_Pnt pnt = BRep_Tool::Pnt(vertex);
facePoints->InsertNextPoint(p);
}
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(facePoints);
// Compute the center of mass
vtkSmartPointer<vtkCenterOfMass> centerOfMassFilter = vtkSmartPointer<vtkCenterOfMass>::New();
centerOfMassFilter->SetInputData(polydata);
centerOfMassFilter->SetUseScalarsAsWeights(false);
centerOfMassFilter->Update();
double center[3];
centerOfMassFilter->GetCenter(center);
}
Open CASCADE计算TopoDS_Face质心的方法是
TopoDS_Face face = ...;
GProp_GProps shellProps;
BRepGProp::SurfaceProperties(face, shellProps);
if (shellProps.Mass() < Precision::Confusion())
{
throw Exception("Failed to Calculate the area of the face.", __TRACE__);
}
const gp_Pnt centerOfMass = shellProps.CentreOfMass();
这应该给出正确的结果。如果面不受凸多边形的约束,其中面的顶点是多边形点,则此代码仍然可以工作,但多边形方法可能会失败。
您需要从面部获取顶点,因为面没有一个坐标。你做的看起来很好,我刚刚添加了我的代码片段,因为你的代码不是自包含的。
for (TopExp_Explorer vertexEx(face, TopAbs_VERTEX); vertexEx.More(); vertexEx.Next())
{
TopoDS_Vertex vertex = TopoDS::Vertex(vertexEx.Current());
gp_Pnt currentPnt = BRep_Tool::Pnt(vertex);
}
如果你只想要一个位置,你可以从你收到的顶点计算中心(见Compute the Centroid of a 3D Planar Polygon)
如果这不是您想要的,请指出您的问题。