下面的示例绘制2个矩形。
在paintComponent()方法中,正常绘制第一个Rectangle,然后旋转第二个Rectangle。
旋转是基于鼠标的移动。如果在矩形上单击鼠标然后移动以圆形方式,第2个Rectangle会按预期旋转,但是随着鼠标的旋转,Rectangle的旋转并不总是与鼠标同步。
我怀疑这都与角度计算有关。关于如何使Rectangle的旋转与鼠标移动同步的任何建议?
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.AffineTransform;
import java.util.Vector;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class SimpleTest extends JComponent
{
static int x = 200,y = 200 , width = 100 , height = 30;
static Vector objectsToDraw = new Vector();
static int mouseClickX, mouseClickY, mouseX, mouseY = 0;
static double angle;
public static void main(String[] args)
{
//Create Frame
JFrame window = new JFrame();
//Attach Mouse Listeners.
window.addMouseMotionListener(new MouseMotionListener()
{
@Override
public void mouseMoved(MouseEvent e) { }
@Override
public void mouseDragged(MouseEvent e)
{
// System.out.println("Dragged");
System.out.println("Dragged at X :" + e.getX() + " Y : " + e.getY());
calculateAngle(e.getX(), e.getY());
mouseX = e.getX();
mouseY = e.getY();
window.repaint();
}
});
window.addMouseListener(new MouseListener()
{
@Override
public void mouseClicked(MouseEvent arg0) { }
@Override
public void mouseEntered(MouseEvent arg0) { }
@Override
public void mouseExited(MouseEvent arg0) { }
@Override
public void mousePressed(MouseEvent e)
{
System.out.println("Pressed at X :" + e.getX() + " Y : " + e.getY());
mouseClickX = e.getX();
mouseClickY = e.getY();
}
@Override
public void mouseReleased(MouseEvent arg0)
{
System.out.println("Released");
mouseClickX = 0;
mouseClickY = 0;
window.repaint();
}
});
//show Window
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 800, 800);
window.getContentPane().add(new SimpleTest());
window.setVisible(true);
}
public static void calculateAngle (int x, int y)
{
int deltaX = x - 250;//Rectangle Center X
int deltaY = y - 200;//Rectangle Center Y
angle = Math.toDegrees(Math.atan2(deltaY, deltaX));
System.out.println("Angle = " + angle);
}
@Override //Works
public void paintComponent(Graphics g)
{
System.out.println("paintComponent() - using angle : " + angle);
Graphics2D g2d = (Graphics2D)g;
AffineTransform old = g2d.getTransform();
g.drawRect(x, y, width, height);
g2d.rotate(Math.toRadians(angle), 250, 215);
Rectangle rect2 = new Rectangle(200, 200, 100, 30);
g.drawRect(x, y, width, height);
g2d.setTransform(old);
}
}