如何更改绘制线的粗细?

问题描述 投票:0回答:2
private func lineFrom(vector vector1: SCNVector3, toVector vector2: SCNVector3) -> SCNGeometry {

        let indices: [Int32] = [0,1]
        let source = SCNGeometrySource(vertices: [vector1, vector2])
        let element = SCNGeometryElement(indices: indices, primitiveType: .line)
        return SCNGeometry(sources: [source], elements: [element])
    }


@objc private func tapped(rec: UITapGestureRecognizer) {

    let hitTransform = SCNMatrix4(hit.worldTransform)

                let hitPoint = SCNVector3Make(hitTransform.m41 , hitTransform.m42, hitTransform.m43)

                if points.start == nil{
                    print("start touch")
                    points.start = hitPoint
                    print(points.start!.x, points.start!.y, points.start!.z)

                } 

        else{
                    points.end = hitPoint
                    print(points.end!.x, points.end!.y, points.end!.z

                    line.geometry = lineFrom(vector: points.start!, toVector: points.end!)

                    line.geometry?.firstMaterial?.diffuse.contents = UIColor.red
                    line.geometry?.firstMaterial?.isDoubleSided = true

                    sceneView.scene.rootNode.addChildNode(line)
                    func renderer(_ renderer: SCNSceneRenderer, willRenderScene scene: SCNScene, atTime time: TimeInterval) {
                        glLineWidth(80)
                     }
                    canPlacePoint = false
                }
            }
        }
}

我触摸两个点以保存位置并尝试绘制连接两个点的线。虽然绘制了线条,但触摸点的位置不正确。我也使用glLineWidth()因为我想改变绘制线条粗细的厚度,但它不会改变。我该怎么办?

ios swift scenekit arkit
2个回答
0
投票

SCeneKit更喜欢使用Metal而不是OpenGl,而在Metal中则无法绘制粗线;此外,OpenGl现已弃用。你需要使用三角形来绘制脂肪线。


0
投票

值得尝试的两个想法:

  • 可以使用旋转的SCNCapsule或SCNBox绘制直线
  • 使用图像文件填充material.diffuse.contents,使用透明图像可以绘制许多有趣的表单
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