如何在 Python 中克隆我的精灵?

问题描述 投票:0回答:0

我正在尝试用 Python 制作一个类似生态系统的模拟器,但我的问题是我不知道如何克隆它。

这是我的代码:

import os
import random
import pygame
import math
import sys

WIDTH = 1090
HEIGHT = 720
WINDOW_SURFACE  = pygame.HWSURFACE|pygame.DOUBLEBUF

screen = pygame.display.set_mode((WIDTH, HEIGHT), WINDOW_SURFACE)
xwin = screen.get_width()
ywin = screen.get_height()
pygame.display.set_caption("Ecosystem")

clock = pygame.time.Clock()



class blob(pygame.sprite.Sprite):
    def __init__(self):
        self.rect = pygame.rect.Rect((64, 54, 16, 16))
    def reproduce(self, surface):
        pygame.sprite.Group.add(blob)
    def movement(self):
        randomish = random.randint(-10,10)
        randomish2 = random.randint(-10,10)
        randomish3 = random.randint(-10,10)
        randomish4 = random.randint(-10,10)
        self.rect.move_ip(randomish, randomish3)
        self.rect.move_ip(randomish2, randomish4)
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.top <= 0:
            self.rect.top = 0
        if self.rect.bottom >= HEIGHT:
            self.rect.bottom = HEIGHT


        
    def draw(self, surface):
        pygame.draw.rect(surface, (0, 0, 128), self.rect)


pygame.init()

blob = blob()
clock = pygame.time.Clock()

all_blobs_sprites = pygame.sprite.Group()

for i in range(1):
    blob.reproduce

running = True       
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill((255, 255, 255))

    blob.draw(screen)
    
    blob.movement()
    pygame.display.update()
    clock.tick(40)

我试着分组并向其中添加斑点。

def reproduce(self, surface):
        pygame.sprite.Group.add(blob)

我也尝试渲染新的矩形,但没有成功。

因为我已经知道生态系统的所有代码,但我现在唯一的问题是克隆。

python pygame clone simulator
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