我不仅要在客户端而且要在服务器端实现撤消和重做功能。为了不让我有一个包含图像的div,我可以旋转调整大小并将其重写,所有用于图像生成的基本操作。并且所有操作都会更新数据库和图像。您可以说每次执行操作后都会重新生成我的图像并更新数据库。
现在,我需要实现撤消和重做功能。我也做了一些研究。我需要的是执行所需任务的最佳方法。我正在考虑维护每个操作“日志类型的东西”,或使用数据库或包括HTML或其他内容的javascript数组来处理它?
什么是实现我的目标的最佳方法。
谢谢,
基本而言,您需要做两件事:
跟踪已执行操作的操作堆栈(数组)。当用户执行操作时,您将创建一个描述该操作的对象并将其添加到数组中。当用户单击“撤消”时,可以从数组中删除最后一项。
每种操作类型都需要一个“保存”方法和一个“撤消”方法。这可能会很棘手,因为某些“撤消”方法类似于其“保存”方法(即撤消水平翻转,您只需进行另一次翻转),而另一些则没有这种对称性(即撤消必须修剪的作物)储存裁剪之前的图像数据。
如果要使用“重做”功能,则需要第二个操作堆栈。每次撤消操作时,都将其添加到重做堆栈的末尾。如果用户单击“重做”,则可以将其再次移回操作堆栈。
这可能有助于研究命令模式(http://en.wikipedia.org/wiki/Command_pattern),因为它通常用于实现撤消。
我的javascript撤消管理器使用命令模式。基本上,对于每个操作,您还执行撤消操作和重做操作。您可以在服务器端构建相同的功能。
https://github.com/ArthurClemens/Javascript-Undo-Manager
这是命令模式的清晰代码示例:https://github.com/shichuan/javascript-patterns/blob/master/design-patterns/command.html
好吧,我在一个项目上从事此工作,我想可以在这里显示代码了,我的情况可能与我们的情况不完全相同,所以我的情况是我存储了环境的状态,我想将更改存储到在这种环境下,但是我决定不使用每一个不明智的更改来存储整个数组,所以我想使用JSON-Patch
它是一种很酷的协议来监视json数组中的更改,并且我可以存储这些补丁,因为它们比我庞大的阵列小。
const jiff = require('jiff')
/**
* @description function chacks the difference between two states and returns the differece to be stored
* @param oldState @type Array
* @param newState @type Array
*/
///note when changing from a to b your looking for what would make b a not a b
const createAnOpp = (newState, oldState) => {
// console.log("\n newState",newState)
// console.log("\n oldState",oldState)
// console.log("\n new opp", jiff.diff( JSON.parse(JSON.stringify(newState)),JSON.parse(JSON.stringify(oldState))))
return jiff.diff( JSON.parse(JSON.stringify(newState)),JSON.parse(JSON.stringify(oldState)) )
};
/**
* @description takes an operation and applies the patch operation to data passed on by reference
* @param opperation @type reference
* @param data @type reference
*/
const perfomOpp =(opperation,data )=>{
return jiff.patch(opperation, data);
}
/**
* @description applies the do redo or undo feature based on the command sent to it
* @param code @type number 1 = redo 0 = undo
* @param data @type Array
* @param opperation
* @returns an object which is the state and the redo opp { newOpp,latestState}
*/
const performCall = (code,data,operation)=>{
switch(code){
case(0): ////undo
{
//patches on the list are stored to undo(go back to previous state)
const latestState = perfomOpp(operation,data)
// console.log("\n latestState",latestState)
// console.log("\n oldState",data)
return {
latestState ,
newOpp:createAnOpp(latestState,data)
}
break
}
case(1): ////redo
{
//patches on the list are stored to undo(go back to previous state)
const latestState = perfomOpp(operation,data)
// console.log('\n neww opp stage 1==>',createAnOpp(data,latestState))
return {
latestState ,
newOpp:createAnOpp(latestState,data)
}
break
}
}
}
///init state
var a = [
{ name: 'a' },
{ name: 'b' },
{ name: 'c' },
]
console.log("\n current Array ", a)
var opps = []
var pointerToOps = 0
var b = a.slice();
b.push({ name: 'd' });
// console.log("\n b==>",b)
console.log("\n current Array ", b)
// Generate diff (ie JSON Patch) from a to b
var patch = createAnOpp(b, a);
opps.push(patch)//store the diff when its been changed
pointerToOps = opps.length - 1
// console.log("\n opps1==>",JSON.stringify(opps))
//update the pointer
var c = b.slice();
c.push({ name: 'e' });
console.log("\n current Array ", c)
// console.log("\n c==>",c)
// Generate diff (ie JSON Patch) from a to b
var patch = createAnOpp(c, b);
opps.push(patch)//store the diff when its been changed
pointerToOps = opps.length - 1
console.log("\n opp ", opps)
//update the pointer
//now ive applied change and what not time to undo
const newData = performCall(0,c,opps[pointerToOps])
// //now i have to go take a step back with the pointer
opps[pointerToOps] = newData.newOpp//replacing undo opp with redo opp
pointerToOps = --pointerToOps
// console.log("\n opps3==>",JSON.stringify(opps))
console.log("\n current Array ", newData.latestState)
const newData2 = performCall(0,newData.latestState,opps[pointerToOps])
//now i have to go take a step back with the pointer
console.log("\n current Array ", newData2.latestState)
opps[pointerToOps] = newData2.newOpp//replacing undo opp with redo opp
pointerToOps = --pointerToOps
pointerToOps = ++pointerToOps
const newData3 = performCall(1,newData2.latestState,opps[pointerToOps])
//now i have to go take a step back with the pointer
opps[pointerToOps] = newData3.newOpp//replacing undo opp with redo opp
console.log("\n current Array ", newData3.latestState)
pointerToOps = ++pointerToOps
const newData4 = performCall(1,newData3.latestState,opps[pointerToOps])
//now i have to go take a step back with the pointer
opps[pointerToOps] = newData4.newOpp//replacing undo opp with redo opp
console.log("\n current Array ", newData4.latestState)
console.log("\n opp ", opps)