我试图按照本教程创建多屏应用程序:
https://www.youtube.com/watch?v=UYviLiI2rlY&t=774s
很遗憾,在25:00-26:00时出现错误,并且外部屏幕保持黑屏:
[Assert] Error in UIKit client: -[UIWindow setScreen:] should not be called if the client adopts
UIScene lifecycle. Call -[UIWindow setWindowScene:] instead.
我的代码是:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var textView: UITextView!
var additionalWindows = [UIWindow]()
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(forName: UIScreen.didConnectNotification, object: nil, queue: nil) { [weak self] notification in
guard let self = self else {return}
guard let newScreen = notification.object as? UIScreen else {return}
let screenDimensions = newScreen.bounds
let newWindow = UIWindow(frame: screenDimensions)
newWindow.screen = newScreen
guard let vc = self.storyboard?.instantiateViewController(withIdentifier: "PreviewViewController") as? PreviewViewController else {
fatalError("Unable to find PreviewViewController")
}
newWindow.rootViewController = vc
newWindow.isHidden = false
self.additionalWindows.append(newWindow)
}
}
}
而且我在newWindow.screen = newScreen
中有弃用警报:Setter for 'screen' was deprecated in iOS 13.0
,但我找不到任何有用的方法,并且在解决此问题方面也没有太复杂。
请注意,您应该按照externalWindow.rootViewController实例化VC
在我的情况下,我使用外部显示器显示custom UIView()
,所以我使用空的UIViewController()
,然后向其中添加视图。
private func setupExternalScreen(screen: UIScreen, retryUntilSet: Bool = true, retryTimesUntilDiscarded: Int = 0) {
var matchingWindowScene: UIWindowScene? = nil
let scenes = UIApplication.shared.connectedScenes
for item in scenes {
if let windowScene = item as? UIWindowScene {
if (windowScene.screen == screen) {
matchingWindowScene = windowScene
break
}
}
}
if matchingWindowScene == nil {
if true == retryUntilSet {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
if retryTimesUntilDiscarded < 5 {
self.setupExternalScreen(screen:screen, retryUntilSet: false, retryTimesUntilDiscarded += 1)
} else {
let alert = UIAlertController(title: "Not connected", message: "Reconnect the display and try again", preferredStyle: .alert)
let ok = UIAlertAction(title: "Ok", style: .default, handler: nil)
alert.addAction(ok)
self.present(alert, animated: true, completion: nil)
}
}
}
return
}
externalWindow = UIWindow(frame: screen.bounds)
externalWindow.rootViewController = UIViewController()
airplayView.frame = externalWindow.frame
if !externalWindow.subviews.contains(airplayView) {
externalWindow.rootViewController?.view.addSubview(airplayView)
if let _ = view.window {
view.window?.makeKey()
}
} else {
airplayView.updateValues()
}
externalWindow.windowScene = matchingWindowScene
externalWindowWindow.isHidden = false
}
[如果您的应用需要iOS <13,则可能需要使用if #available(iOS 13.0, *) {}
决定如何设置外部屏幕。
忘记提及... externalWindow
在我需要使用第二个屏幕的ViewController中声明
lazy var externalWindow = UIWindow()