我试图用ezgraphics库使用递归创建一个Sierpinski三角形。我想我有几件事做错了,但我被卡住了,因为我对编码比较陌生。我并不是在找人帮我完成代码,只是想给我一些建议,让我下一步该怎么做。
这是我使用的库。http:/www.ezgraphics.orgReferenceGuideReferenceGuide
这是我目前的粗略代码。
from ezgraphics import GraphicsWindow
def main():
winSpec = int(input("enter the size of the window: "))
subDiv = int(input("Enter number of subdivisions: "))
win = GraphicsWindow(winSize,winSize)
canvas = win.canvas()
canvas.setColor( "blue" )
triangle1 = [winSpec/2, 0, 0, winSpec, winSpec, winSpec]
drawGasket(triangle1,subDiv,canvas)
#canvas.drawPolygon(triangle1[0],triangle1[1],triangle1[2],triangle1[3],triangle1[4],triangle1[5])
win.wait()
def drawGasket(points,subDiv,canvas):
print(points)
canvas.drawPolygon(points[0],points[1],points[2],points[3],points[4],points[5])
if subDiv > 0:
print("hi")
points2 = [points[0] + points[2] /2,points[1] + points[3] /2, points[0] + points[4] /2,points[1] + points[5] /2, points[2] + points[4] /2,points[3] + points[5] /2]
drawGasket(points2, subDiv - 1, canvas)
你应该画只为 subDiv == 0
而对于其他值,你应该计算中间点,然后用三个新的三角形再次运行。
你必须使用 ()
除以总和 (points[0] + points[2]) /2
. 没有 ()
你先除掉第二点再加点。
另外
更短
canvas.drawPolygon(points)
你可以给变量赋值,这意味着什么,使代码更易读。
x1, y1, x2, y2, x3, y3 = points
然后你可以计算中间点
middle_1_2_x = (x1+x2)/2
middle_1_2_y = (y1+y2)/2
middle_2_3_x = (x2+x3)/2
middle_2_3_y = (y2+y3)/2
middle_1_3_x = (x1+x3)/2
middle_1_3_y = (y1+y3)/2
在您创建新的三角形之前
triangle1 = [x1, y1, middle_1_2_x, middle_1_2_y, middle_1_3_x, middle_1_3_y]
triangle2 = [middle_1_2_x, middle_1_2_y, x2, y2, middle_2_3_x, middle_2_3_y]
triangle3 = [middle_1_3_x, middle_1_3_y, middle_2_3_x, middle_2_3_y, x3, y3]
结果。
完整的代码。
from ezgraphics import GraphicsWindow
def main():
#winSpec = int(input("enter the size of the window: "))
#subDiv = int(input("Enter number of subdivisions: "))
winSpec = 600
subDiv = 2
win = GraphicsWindow(winSpec, winSpec)
canvas = win.canvas()
canvas.setColor("blue")
triangle = [winSpec/2, 0, 0, winSpec, winSpec, winSpec]
print('start:', triangle)
drawGasket(triangle, subDiv, canvas)
win.wait()
def drawGasket(triangle, subDiv, canvas):
if subDiv == 0:
print(' draw:', triangle)
canvas.drawPolygon(triangle)
else:
x1, y1, x2, y2, x3, y3 = triangle
middle_1_2_x = (x1+x2)/2
middle_1_2_y = (y1+y2)/2
print('middle 1-2:', middle_1_2_x, middle_1_2_y)
middle_2_3_x = (x2+x3)/2
middle_2_3_y = (y2+y3)/2
print('middle 2-3:', middle_2_3_x, middle_2_3_y)
middle_1_3_x = (x1+x3)/2
middle_1_3_y = (y1+y3)/2
print('middle 1-3:', middle_1_3_x, middle_1_3_y)
triangle1 = [x1, y1, middle_1_2_x, middle_1_2_y, middle_1_3_x, middle_1_3_y]
drawGasket(triangle1, subDiv-1, canvas)
triangle2 = [middle_1_2_x, middle_1_2_y, x2, y2, middle_2_3_x, middle_2_3_y]
drawGasket(triangle2, subDiv-1, canvas)
triangle3 = [middle_1_3_x, middle_1_3_y, middle_2_3_x, middle_2_3_y, x3, y3]
drawGasket(triangle3, subDiv-1, canvas)
main()