同时将一个动画应用于多个视图

问题描述 投票:22回答:3

因此,我想同时使用相同的旋转规格同时旋转少数视图。问题在于,由于某些原因,第二个元素的旋转行为有所不同。显然,这与动画对象实际上在这两行代码之间更改状态有关。显然,我可以创建一个单独的Animation对象并应用它,但是我觉得有一种更简单的方法(我有大约15个视图)

仅正确旋转第一个视图:

Animation rotateAnim = AnimationUtils.loadAnimation(this, R.anim.rotationtoportrait);
target.startAnimation(rotateAnim);
lightBtn.startAnimation(rotateAnim);

均正确旋转

Animation rotateAnim = AnimationUtils.loadAnimation(this, R.anim.rotationtoportrait);
Animation rotateAnim2 = AnimationUtils.loadAnimation(this, R.anim.rotationtoportrait);
target.startAnimation(rotateAnim);
lightBtn.startAnimation(rotateAnim2);

XML:

<?xml version="1.0" encoding="utf-8"?>
<rotate
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:fromDegrees="-90"
    android:toDegrees="0"
    android:pivotX="50%"
    android:pivotY="50%"
    android:duration="500" android:fillAfter="true">

谁有想法?

android rotation image-rotation
3个回答
10
投票

这样做吧:

ObjectAnimator anim = ObjectAnimator.ofFloat(view, "y", 100f);
arrayListObjectAnimators.add(anim);

ObjectAnimator anim1 = ObjectAnimator.ofFloat(view, "x", 0f);
arrayListObjectAnimators.add(anim1);

ObjectAnimator[] objectAnimators = arrayListObjectAnimators.toArray(new ObjectAnimator[arrayListObjectAnimators.size()]);
AnimatorSet animSetXY = new AnimatorSet();
animSetXY.playTogether(objectAnimators);
animSetXY.duration(1000);
animSetXY.start();

5
投票

所以我想这是不可能的,所以我创建了一个辅助方法,只将相同的动画应用于视图列表:

public void doRotations(ArrayList<View> views, int start, int end, int xprop, float xscale, int yprop, float yscale, int duration, Boolean fillAfter){

    for(int i = 0; i < views.size(); i++){
        RotateAnimation temp = new RotateAnimation(start, end, xprop, xscale, yprop, yscale);
        temp.setDuration(duration);
        temp.setFillAfter(fillAfter);
        views.get(i).startAnimation(temp);
    }
}

绝对是hack,但是我想那就是我现在所能做的一切


0
投票

我能够通过在Kotlin中以编程方式创建一个AnimatorSet来做到这一点。1.创建要设置动画的视图的ArrayList

 var viewList = arrayListOf(view1,view2,view3)

2。遍历ArrayList并创建一个不断增长的AnimatorSet

var ix = 0
var anim = AnimatorSet()
var viewList = arrayListOf(view1,view2,view3)
        viewList.forEach{
        // Initiate the animator set with one ObjectAnimator
            if(ix == 0){
                anim = AnimatorSet().apply {
                    play(ObjectAnimator.ofFloat(it, "rotation", 0F, 360F))
                }
            }
        // Add one ObjectAnimator at a time to the growing AnimatorSet
            else{
                var currentAnim = ObjectAnimator.ofFloat(it,"rotation",0F,360F)
                anim = AnimatorSet().apply {
                    play(anim).with(currentAnim)
                }
            }
            ix++
        }

3。开始动画

button.setOnClickListener {
            AnimatorSet().apply {
                play(anim)
                start()
            }
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