我使用UIStackView
作为UITableView's
BackGroundView
属性,所以当获取填充tableView的集合时出错,我可以调用一个显示此堆栈视图的函数,其中包含显示警告消息和重试按钮的视图。
我测试了在一个空的UIViewController
做类似的行为,所以我可以把stackView
和它的孩子集中。当我将堆栈视图固定到superView的尾随和前导时,解决方案工作,垂直居中并将其顶部锚定设置为大于或等于superView的顶部锚点,同样它的底部锚点大于或等于superView的底部锚点。我还将对齐设置为中心和分布以填充,所有似乎都正常工作。
我在UITableView的扩展中使用了这段代码,但只能重现这种行为。这段代码有什么错误吗?
func show(error: Bool, withMessage message : String? = nil, andRetryAction retry: (() -> Void)? = nil){
if error{
let iconLabel = UILabel()
iconLabel.GMDIcon = .gmdErrorOutline
iconLabel.textAlignment = .center
iconLabel.numberOfLines = 0
iconLabel.font = iconLabel.font.withSize(50)
iconLabel.textColor = Constants.Colors.ErrorColor
iconLabel.backgroundColor = .blue
let messageLabel = UILabel()
messageLabel.text = message ?? "Ocorreu um erro"
messageLabel.textColor = Constants.Colors.ErrorColor
messageLabel.numberOfLines = 0
messageLabel.textAlignment = .center
messageLabel.font = UIFont(name: "TrebuchetMS", size: 20)
messageLabel.backgroundColor = .green
var views: [UIView] = [iconLabel, messageLabel]
if let retry = retry{
let button = RaisedButton(title: "Tentar novamente")
button.pulseColor = Constants.Colors.PrimaryTextColor
button.backgroundColor = Constants.Colors.PrimaryColor
button.titleColor = .white
button.actionHandle(controlEvents: .touchUpInside, ForAction: retry)
button.contentEdgeInsets = UIEdgeInsetsMake(10,10,10,10)
views.append(button)
}
}else{
self.backgroundView = nil
}
}
let stack = UIStackView()
stack.spacing = 10
stack.axis = .vertical
stack.alignment = .center
stack.distribution = .fill
stack.translatesAutoresizingMaskIntoConstraints = false
for view in views{
view.translatesAutoresizingMaskIntoConstraints = false
stack.addArrangedSubview(view)
}
if self.tableFooterView == nil{
tableFooterView = UIView()
}
self.backgroundView = stack;
if #available(iOS 11, *) {
let guide = self.safeAreaLayoutGuide
stack.topAnchor.constraint(greaterThanOrEqualTo: guide.topAnchor).isActive = true
stack.bottomAnchor.constraint(greaterThanOrEqualTo: guide.bottomAnchor).isActive = true
stack.leadingAnchor.constraint(equalTo: guide.leadingAnchor).isActive = true
stack.trailingAnchor.constraint(equalTo: guide.trailingAnchor).isActive = true
stack.centerYAnchor.constraint(equalTo: guide.centerYAnchor).isActive = true
} else {
stack.topAnchor.constraint(greaterThanOrEqualTo: self.topAnchor).isActive = true
stack.bottomAnchor.constraint(greaterThanOrEqualTo: self.bottomAnchor).isActive = true
stack.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true
stack.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true
stack.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
}
如果堆栈视图的元素都具有内在大小(即,它们各自高度的总和+项目间距),则堆栈视图知道其高度。在这种情况下,因为你有2 y的位置约束,你暗示一个高度,所以你的约束是不可满足的。您需要的唯一y轴约束是垂直居中。摆脱顶部和底部的限制。然后,系统将使用内在大小来计算堆栈视图的高度,并在背景视图中将其垂直居中。保持x轴的约束。