我有一只名为“t”的乌龟,这是一只由用户控制的乌龟,还有一只名为“to”的随机移动的乌龟,我需要这只名为“to”的乌龟在以下情况下试图逃离乌龟“t” peepee(顺便说一下,它只是水平)等于 1 到 4,它试图逃跑,但仍然可以捕捉,但是当它达到 peepee 等于 5 时,乌龟只是随机移动或随机转到某个地方,这几乎不可能赶上
from time import sleep
import turtle
import random
print("this is a turtle game, u r the police turtle (blue), and u need to beat up the criminal turtle (black)")
s = turtle.Screen()
s.bgcolor('white')
s.setup(500,380)
d=turtle.Turtle()
d.penup()
d.goto(-150,-150)
d.pensize(5)
d.pendown()
d.hideturtle()
for x in range(4):
d.forward(300)
d.left(90)
t = turtle.Turtle()
t.shape('turtle')
t.color('blue')
t.penup()
to = turtle.Turtle()
to.shape('turtle')
to.color('black')
to.penup()
for peepee in range(1, 6):
xcor=[]
ycor=[]
xrandomlist=[]
yrandomlist=[]
jack=random.randint(-130,130)
to.speed(peepee)
t.goto(40,-40)
to.goto(40,40)
t.setheading(180)
to.setheading(180)
def left():
t.left(90)
def right():
t.left(-90)
def goup():
t.forward(15)
xcor.append(t.xcor())
ycor.append(t.ycor())
def godown():
t.forward(-15)
xcor.append(t.xcor())
ycor.append(t.ycor())
jacker=random.randint(-130,130)
def drunkt():
if to.xcor()<140:
if to.xcor()> -140:
if to.ycor()<140:
if to.ycor()>-140:
turn=random.choice([90,-90])
to.left(turn)
go=random.choice([-20, 20])
def jiji():
if peepee==5:
if to.distance(t)<60:
to.goto(jack, jacker)
to.forward(go)
xrandomlist.append(to.xcor())
yrandomlist.append(to.ycor())
jiji()
if to.xcor()>130 or to.xcor()< -130 or to.ycor()>130 or to.ycor()<-130:
def yoyo():
to.goto(jacker, jacker)
xrandomlist.append(to.xcor())
yrandomlist.append(to.ycor())
yoyo()
s.onkeypress(left, "Left")
s.onkeypress(right, "Right")
s.onkeypress(goup, "Up")
s.onkeypress(godown, "Down")
s.listen()
if peepee==5:
print("ur now on the final level")
to.speed(7)
to.color("yellow")
else:
print(f"u r playing level {peepee}.")
sleep(1)
while True:
if peepee==5:
don=random.choice([1,2])
if don==1:
to.goto(jack, jacker)
drunkt()
if t.xcor()>130 or t.xcor()<-130:
print("game over")
s.bye()
sleep(9999)
if t.ycor()>130 or t.ycor()<-130:
print("game over")
s.bye()
sleep(9999)
if t.distance(to)<30:
print("noice")
print(' ')
for x in range(len(xcor)):
t.speed(1)
t.goto(xcor[-1],ycor[-1])
xcor.pop(-1)
ycor.pop(-1)
for x in range(len(xrandomlist)):
to.speed(1)
to.goto(xrandomlist[-1],yrandomlist[-1])
xrandomlist.pop(-1)
yrandomlist.pop(-1)
sleep(2)
break
turtle.done()
s.bye()
and i tried putting in some stuff on def drunkt(), and it doesn't matter where the turtle "to" goes, i just need that the turtle moves away from "t", but not impossible to catch it, and on level 5 i need the turtle "to" to be hard to catch, like nearly impossible