我正在做一个应用,其中有两个使用MPC的视图控制器,一个是作为主机做广告,一个是选择其他用户连接。一旦连接用户准备继续,它就会告诉广告主和自己继续到另一个视图控制器。然而,虽然我使用的方法和前两个视图控制器中的方法类似,工作成功,但在这个新的视图控制器中,我无法成功发送或接收数据,我也没有收到任何错误信息。目标是让一个设备与其他连接的设备共享图像,所有这些设备都将在这个视图控制器上。以下是我目前所掌握的情况
import UIKit
import MultipeerConnectivity
class VotingViewController: UIViewController {
@IBOutlet weak var imageView: UIImageView!
var mcAdvertiserAssistant: MCAdvertiserAssistant!
var peerID: MCPeerID = MCPeerID(displayName: UIDevice.current.name)
var mcSession: MCSession!
var stream: InputStream?
override func viewDidLoad() {
super.viewDidLoad()
mcSession = MCSession(peer: peerID, securityIdentity: nil, encryptionPreference: .required)
mcSession.delegate = self
}
@IBAction func share(_ sender: Any) {
guard let imageToSend = UIImage(named: "Car.png") else { return }
sendImage(img: imageToSend)
}
func sendImage(img: UIImage) {
guard let mcSession = mcSession else { return }
if mcSession.connectedPeers.count > 0 {
if let imageData = img.pngData() {
//here's what to do
do {
try mcSession.send(imageData, toPeers: mcSession.connectedPeers, with: .reliable)
} catch let error as NSError {
let ac = UIAlertController(title: "Send error", message: error.localizedDescription, preferredStyle: .alert)
ac.addAction(UIAlertAction(title: "OK", style: .default))
present(ac, animated: true)
}
}
}
}
}
// MARK: MCSessionDelegate
extension VotingViewController: MCSessionDelegate {
func session(_ session: MCSession, peer peerID: MCPeerID, didChange state: MCSessionState) {
switch state {
case .connected:
DispatchQueue.main.async{
}
case .connecting:
DispatchQueue.main.async{
}
print("Connecting: \(peerID.displayName)")
case .notConnected:
DispatchQueue.main.async{
}
print("Not Connected: \(peerID.displayName)")
@unknown default:
print("Unknown state received: \(peerID.displayName)")
}
}
func session(_ session: MCSession, didReceive data: Data, fromPeer peerID: MCPeerID) {
DispatchQueue.main.async { [weak self] in
if let image = UIImage(data: data) {
self?.imageView.image = image
}
}
}
func session(_ session: MCSession, didReceive stream: InputStream, withName streamName: String, fromPeer peerID: MCPeerID) {
print("Received stream")
stream.delegate = self
stream.schedule(in: RunLoop.main, forMode:RunLoop.Mode.common)
stream.open()
}
func session(_ session: MCSession, didStartReceivingResourceWithName resourceName: String, fromPeer peerID: MCPeerID, with progress: Progress) {}
func session(_ session: MCSession, didFinishReceivingResourceWithName resourceName: String, fromPeer peerID: MCPeerID, at localURL: URL?, withError error: Error?) {}
}
// MARK: MCAdvertiserAssistantDelegate
extension VotingViewController: MCAdvertiserAssistantDelegate {}
// MARK: StreamDelegate
extension VotingViewController: StreamDelegate {
func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
}
}
我还在熟悉MPC,所以可能是个愚蠢的错误。先谢谢你了。
我认为--不要把你的MultipeerConnectivity的实现放在视图控制器中.没有保证这些视图控制器在一些导航后不会被释放。这不是最好的地方.而是在单独的类中实现这个,并作为服务使用。你可以从单人或appdelegate管理它。