如何限制消息到Akka中的IO(Tcp)actor

问题描述 投票:0回答:1

我有一个像这样的演员

class TcpClientActor(target: Target) extends Actor with Logger {

  override def preStart(): Unit = {
    self ! TestConnection
  }

  override def receive: Receive = {
    case TestConnection =>
      IO(Tcp) ! Connect(remoteAddress = new InetSocketAddress(target.endpoint, target.port), localAddress = None, options = Nil, timeout = Some(timeout), pullMode = false)

    case failed@CommandFailed(_: Connect) =>
      info(s"Failure: $target.endpoint:$target.port")
      shutdown()

    case Connected(_, _) =>
      info(s"Success: $target.endpoint:$target.port")
      sender() ! Close
      shutdown()

  }

  def shutdown(): Unit = {
    context stop self
  }
}

我正在迭代一个带有端点的文件来测试并创建其中一个actor,每一行都是Target类型的构造函数参数。我希望能够限制并行TCP连接的数量以启动到某个设置数量,是否有我可以在Akka中使用的内置机制,以确保我不会因为每一行立即创建一个TcpClientActor而使系统过载输入并启动套接字连接?

scala io akka actor
1个回答
1
投票

我会使用Akka Stream来限制消息

import scala.concurrent.duration._
import akka.NotUsed
import akka.actor.ActorRef
import akka.stream.{ ActorMaterializer, OverflowStrategy, ThrottleMode }
import akka.stream.scaladsl.{ Sink, Source }

object TcpThrottle {
  def throttler(ratePerSecond: Int, burstRate: Option[Int], bufferSize: Int = 1000)(implicit materializer: ActorMaterializer): ActorRef =
    Source.actorRef(bufferSize = bufferSize, OverflowStrategy.dropNew)
      .throttle(ratePerSecond, 1.second, burstRate.getOrElse(ratePerSecond), ThrottleMode.Shaping)
      .to(Sink.actorRef(IO(Tcp), NotUsed)
      .run()
 }

class TcpClientActor(target: Target) extends Actor with Logger {
  val throttler = TcpThrottle.throttler(1, Some(5))

  // otherwise identical

  def receive: Receive = {
    case TestConnection => throttler ! Connect(remoteAddress = new InetSocketAddress(target.endpoint, target.port), localAddress = None, options = Nil, timeout = Some(timeout), pullMode = false)

    // other cases identical
  }
}

改编自The Akka 2.5 migration guide。可能有必要

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