Unity3d:由于C#Native Integration,无法在游戏对象中添加脚本组件

问题描述 投票:0回答:1

每当我尝试将新脚本添加到任何预制件时我都会收到此消息

“无法添加脚本组件,因为无法找到脚本类。请确保没有编译错误”

是的,文件名匹配。

我正在使用最新版本2018.3.5f1

我最近在here使用“Unity C#5.0和6.0 Integration”,因为我在控制台中遇到了这种错误

“错误CS1644:无法使用,因为它不是C#4.0语言规范的一部分。”

之后不知道如何卸载这个我删除了文件夹并重新导入资产

现在我有这个错误,导致我添加脚本组件,据说

UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling()(在C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:60)UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies()(在C :/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:228)UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll()(在C:/ buildslave / unity / build / Editor / Mono / Scripting / ScriptCompilation / CompilationTask.cs:135)UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies(UnityEditor.Scripting.ScriptCompilation.ScriptAssembly [] scriptAssemblies,UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings,System.String tempBuildDirectory,EditorScriptCompilationOptions options,CompilationTaskOptions compilationTaskOptions,CompileScriptAssembliesOptions compileScriptAssembliesOptions)(在C:/ buildslave / unity / build / Editor / Mono / Scripting / ScriptCompilation / EditorComp ilation.cs:1133)UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies(UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings,System.String tempBuildDirectory,EditorScriptCompilationOptions options,BuildTargetGroup platformGroup,BuildTarget platform)(at C:/ buildslave / unity / build / Editor / Mono / Scripting / ScriptCompilation / EditorCompilation.cs:1045)UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies(EditorScriptCompilationOptions选项,BuildTargetGroup platformGroup,BuildTarget平台)(在C:/ buildslave / unity / build / Editor / Mono / Scripting / ScriptCompilation / EditorCompilation.cs:1039)UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface + c__AnonStorey4。<> m__0()(在C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:277)UnityEditor。 Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError [Boolean](系统。 Func`1 func,Boolean returnValue)(at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileCustomScriptAssemblies(EditorScriptCompilationOptions,BuildTargetGroup,BuildTarget)

有任何想法吗 ?

unity3d
1个回答
0
投票

我不得不导出我的资产包

重新安装团结

创建新项目文件夹

并导入资产,错误已经结束我的文件夹是问题

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