我如何获得我的生活游戏代码以正确制作动画? (用python编写)

问题描述 投票:0回答:2

对于我自己的自我开发项目,我正在用python创建John Conway的生活游戏,但遇到了一个问题。我的代码正在编译,没有错误,但是在执行时它没有像我期望的那样运行。我的代码如下:

from tkinter import *
from random import *
import time
import copy

PIXEL_SIZE = 10
ROW = 910
COLUMN = 700
#updated_grid = [[]]

def create_grid(r, c):
    grid = []
    for row in range(0, r):
        grid2 = []
        for column in range(0, c):
            grid2.append(randint(0, 1))
        grid.append(grid2)
    return grid


grid = create_grid(ROW, COLUMN)
updated_grid = create_grid(ROW, COLUMN)


def draw_grid():
    for row in range(0, ROW):
        for column in range(0, COLUMN):
            if grid[row][column] == 1:
                x0 = row*PIXEL_SIZE
                y0 = column*PIXEL_SIZE
                x1 = x0+PIXEL_SIZE
                y1 = y0+PIXEL_SIZE
                canvas.create_rectangle(x0, y0, x1, y1, fill='red')


def apply_rules():
    for row in range(1, ROW - 1):
        for column in range(1, COLUMN - 1):
            neighbours_count = 0
            # will count the neighbours for each cell
            neighbours_count += grid[row-1][column-1] # top left
            neighbours_count += grid[row][column-1] # top center
            neighbours_count += grid[row+1][column-1] # top right

            neighbours_count += grid[row-1][column] # middle left
            neighbours_count += grid[row+1][column] # middle right

            neighbours_count += grid[row-1][column+1] # bottom left
            neighbours_count += grid[row][column+1] # bottom center
            neighbours_count += grid[row+1][column+1] # bottom right

            # Game Of Life rules:

            # alive cell rules
            if grid[row][column] == 1:
                if neighbours_count < 2: # rule 1 any live cell with fewer than two live neighbours dies, as if by underpopulation
                    updated_grid[row][column] = 0
                elif neighbours_count == 2 | neighbours_count == 3: # rule 2 any live cell with two or three live neighbours lives on to the next generation
                    updated_grid[row][column] = 1
                elif neighbours_count > 3 & neighbours_count <= 8: # rule 3 any live cell with more than three live neighbours dies, as if by overpopulation
                    updated_grid[row][column] = 0
                else:
                    updated_grid[row][column] = 0
            elif grid[row][column] == 0: # dead cells rule 4 any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction
                if neighbours_count == 3:
                    updated_grid[row][column] = 1
                else:
                    updated_grid[row][column] = 0
    for row in range(0, ROW):
        for column in range(0, COLUMN):
            grid[row][column] = updated_grid[row][column]


def one_cycle():
    apply_rules()
    draw_grid()
    window.after(1, one_cycle)


window = Tk() # creates the window for the game
window.title('Game Of Life Python') # is the game title written on the window
canvas_frame = Frame(window) # creates a frame on the window to hold the canvas
game_title = Frame(window) # creates a frame on the window to display the game title (which will be a label)
start_button = Button(window, text='Start Game', command=one_cycle) # creates a button which will be used to start the game
canvas = Canvas(canvas_frame, width=ROW, height=COLUMN, background='black') # creates the canvas used to the draw the game of life
game_title_label = Label(game_title, text='Game Of Life', font='Helvetica 20 bold', fg='grey') # creates the label for the game title which will be placed in a frame

canvas.grid(row=0, column=0) # places the canvas onto the canvas_frame
canvas_frame.grid(row=1, column=1) # places the canvas_frame onto the window
game_title_label.grid(rowspan=2, column=0) # places the title of the game onto the game_title frame
game_title.grid(row=0, columnspan=2) # places the frame for the game title onto the window
start_button.grid(rowspan=2, column=1) # places the start onto the window

window.mainloop()

从遍历代码开始,我只能认为错误出在appy_rules()方法中(我可能是错误的),但是我仍然无法弄清楚为什么动画无法正确运行。我是python新手,所以非常感谢您能够提供的任何帮助,再次感谢您。

python python-3.x animation canvas tkinter
2个回答
1
投票

我看到两件事:

您根据需要创建了100倍的矩形,这就是为什么它会变慢的原因。使用:

PIXEL_SIZE = 10
ROW = 91          # One tenth of original value
COLUMN = 70       # One tenth of original value

您可以将画布创建为:

canvas = Canvas(canvas_frame, width=PIXEL_SIZE*ROW,
                height=PIXEL_SIZE*COLUMN, background='black')

然后像以前一样使用ROW&COLUMN。否则,您将在画布上为每个draw_grid()创建910 * 700矩形。

然后,在绘制画布时,您不会从画布上删除先前的矩形。只需将删除语句添加到draw_grid()

def draw_grid():
    canvas.delete('all')
    # rest of code...

我尚未检查您的规则是否按预期工作,但这应该是一个开始。


0
投票

通常,良好的做法是在代码中放置一堆测试打印函数,以便通过查看最后打印的字符串来查看代码失败的地方。编写这些字符串是为了描述代码刚刚执行的操作。尝试在您认为代码失败的地方执行此操作。

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