如何在C中使用libsox改变声音文件的速度?

问题描述 投票:0回答:1

我使用Ubuntuusing following sample code上的libsox库开发了C代码来改变声音文件的速度(增加/减少)(3到10秒ogg文件)。与速度(值> 1)我得到输出文件(带有截尾声音)但是对于节奏(值<1)我正在获得正确的输出文件(包含所有语音样本)。

#include "sox.h"
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>

/*
* Reads input file, applies effects, stores in output file.  
*executable file:example, input fie:audio.ogg ,output file:tempo.ogg 
E.g. ./example audio.ogg tempo.ogg
*/
int main(int argc, char * argv[])
{
static sox_format_t * in, * out; /* input and output files */
sox_effects_chain_t * chain;
sox_effect_t * e;
char * args[10];

assert(argc == 3);

/* All libSoX applications must start by initialising the SoX library    */
assert(sox_init() == SOX_SUCCESS);

/* Open the input file (with default parameters) */
assert(in = sox_open_read(argv[1], NULL, NULL, NULL));

/* Open the output file; we must specify the output signal characteristics.
* Since we are using only simple effects, they are the same as the input
 * file characteristics */
assert(out = sox_open_write(argv[2], &in->signal, NULL, NULL, NULL, NULL));

/* Create an effects chain; some effects need to know about the input
* or output file encoding so we provide that information here */
chain = sox_create_effects_chain(&in->encoding, &out->encoding);

/* The first effect in the effect chain must be something that can source
* samples; in this case, we use the built-in handler that inputs
* data from an audio file */
e = sox_create_effect(sox_find_effect("input"));
args[0] = (char *)in, assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
/* This becomes the first `effect' in the chain */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
free(e);

 /* Create the `tempo' effect, and initialise it with the desired parameters: */
e = sox_create_effect(sox_find_effect("tempo"));
args[0] = "1.5", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
/* Add the effect to the end of the effects processing chain: */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
free(e);
/* The last effect in the effect chain must be something that only consumes
* samples; in this case, we use the built-in handler that outputs
* data to an audio file */
e = sox_create_effect(sox_find_effect("output"));
args[0] = (char *)out, assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
free(e);

/* Flow samples through the effects processing chain until EOF is reached */
sox_flow_effects(chain, NULL, NULL);

/* All done; tidy up: */
sox_delete_effects_chain(chain);
sox_close(out);
sox_close(in);
sox_quit();
return 0;
}

在这里我使用了速度速度= 1.5并且我尝试了所有不同的值大于一。可以告诉我为了获得适当增加的速度声音文件我必须做出哪些改变?

c linux audio sox libsox
1个回答
1
投票

这看起来类似于src / example0.c。我认为这个样本中存在一个错误,就是它传递&in-> signal作为每个调用sox_add_effect()的参数。

我相信这会使用效果的输出配置覆盖in配置。

查看src / example6.c以及它如何使用变量interim_signal作为输入和&out-> signal作为输出。

大致:

sox_signalinfo_t interm_signal; /* @ intermediate points in the chain. */
...

interm_signal = in->signal; /* NB: deep copy */
...

/* Create the `vol' effect, and initialise it with the desired parameters: */
e = sox_create_effect(sox_find_effect("vol"));
args[0] = "3dB", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
/* Add the effect to the end of the effects processing chain: */
assert(sox_add_effect(chain, e, &interm_signal, &out->signal) == SOX_SUCCESS);
free(e);
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