viewer.impl.sceneUpdated()
和viewer.impl.invalidate()
有什么区别?我已经看到它们一直在互换使用,但无法弄清原因。
在invalidate()
的情况下,我已经看到它使用每个可能的组合接受1到3个布尔参数,并且每次看起来都给出相同的结果。
viewer.impl.invalidate
基本上是:
invalidate(needsClear, needsRender, overlayDirty)
//needsClear - full render - not (currently) interruptible, runs until completion, "locks" application, needs to re-render the whole scene from start
//needRender - progressive render - show a bit more each tick, runs unless interrupted by a move, control, etc.
//overlayDirty - overlay (like rollover highlighting etc) needs to be re-rendered
[sceneUpdated(objectsMoved, skipRepaint)
基本上是
this.invalidate(!skipRepaint, false, !skipRepaint);
加上场景边界将被标记为要更新,并且阴影将被重新渲染。