GPU [@“ PerformanceStatistics”]中的键是什么意思?

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[我从iPhone设备上的iOS应用中的IOKit中获取了GPU信息,并且得到了GPU信息的@“ PerformanceStatistics”值,我很困惑这里的键值是什么:

{

    CommandBufferRenderCount = 1;
    "Device Utilization %" = 0;
    "Renderer Utilization %" = 0;
    SplitSceneCount = 0;
    TiledSceneBytes = 217088;
    "Tiler Utilization %" = 0;
    agpTextureCreationBytes = 0;
    agprefTextureCreationBytes = 16384;
    contextGLCount = 0;
    finishGLWaitTime = 0;
    freeToAllocGPUAddressWaitTime = 0;
    gartMapInBytesPerSample = 16384;
    gartMapOutBytesPerSample = 0;
    gartUsedBytes = 30801920;
    hardwareWaitTime = 0;
    iosurfaceTextureCreationBytes = 0;
    oolTextureCreationBytes = 0;
    recoveryCount = 0;
    stdTextureCreationBytes = 0;
    textureCount = 521;
}
objective-c iokit
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我知道这个问题有点老了,但是如果有人问同样的事情,您可以在这里阅读有关该主题的苹果官方开发人员文档,以了解其中的大部分含义:https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGLDriverMonitorUserGuide/Glossary/Glossary.html

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