[我从iPhone设备上的iOS应用中的IOKit中获取了GPU信息,并且得到了GPU信息的@“ PerformanceStatistics”值,我很困惑这里的键值是什么:
{
CommandBufferRenderCount = 1;
"Device Utilization %" = 0;
"Renderer Utilization %" = 0;
SplitSceneCount = 0;
TiledSceneBytes = 217088;
"Tiler Utilization %" = 0;
agpTextureCreationBytes = 0;
agprefTextureCreationBytes = 16384;
contextGLCount = 0;
finishGLWaitTime = 0;
freeToAllocGPUAddressWaitTime = 0;
gartMapInBytesPerSample = 16384;
gartMapOutBytesPerSample = 0;
gartUsedBytes = 30801920;
hardwareWaitTime = 0;
iosurfaceTextureCreationBytes = 0;
oolTextureCreationBytes = 0;
recoveryCount = 0;
stdTextureCreationBytes = 0;
textureCount = 521;
}
我知道这个问题有点老了,但是如果有人问同样的事情,您可以在这里阅读有关该主题的苹果官方开发人员文档,以了解其中的大部分含义:https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGLDriverMonitorUserGuide/Glossary/Glossary.html