我如何在openGL c ++中的同一窗口中绘制两个对象?

问题描述 投票:0回答:1

我正在尝试使用OpenGL在Visual Studio中绘制2个不同的对象。我似乎无法在同一窗口中同时绘制两个对象。我尝试将两个对象放在相同的函数中,但只在窗口中显示一个对象。

#include<Windows.h>
#include<glut.h>
#include<stdlib.h>
#include<iostream>
using namespace std;

void init()
{
    glClearColor(0, 0.4, 1, 0.0);
    glMatrixMode(GL_PROJECTION);
    gluOrtho2D(0.0, 800, 0.0, 600);
}
void kapal()
{
    //badan
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
    glColor3ub(148, 111, 70);
    glVertex2i(20 , 100);
    glVertex2i(160 , 100);
    glColor3ub(107, 65, 17);
    glVertex2i(140 , 60 );
    glVertex2i(40 , 60);
    glColor3ub(9, 5, 0);
    glEnd();
    //tiang
    glColor3ub(97, 65, 28);
    glLineWidth(5);
    glBegin(GL_LINES);
    glVertex2i(90   ,100 );
    glVertex2i(90  , 160 );
    glEnd();
    //layar
    glColor3ub(215, 215, 215);
    glBegin(GL_TRIANGLES);
    glVertex2i(90, 160 );
    glVertex2i(120 , 130 );
    glVertex2i(90 , 130);
    glEnd();

    glFlush();
}
void mobil()
{
    //bawah
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
    glColor3ub(148, 111, 70);
    glVertex2i(100, 170);
    glVertex2i(100, 230);
    glVertex2i(450, 230);
    glVertex2i(450, 170);
    glEnd();
    //atas
    glBegin(GL_POLYGON);
    glColor3ub(148, 111, 70);
    glVertex2i(150, 230);
    glVertex2i(200, 270);
    glVertex2i(400, 270);
    glVertex2i(450, 230);
    glEnd();
    glFlush();

}
static void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    kapal();
    mobil();
    glutSwapBuffers();
}
int main(int argc, char** argv)
{

    glutInit(&argc, argv);  
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Kapal APi ");
    init();
    glutDisplayFunc(display);     
    glutMainLoop();

}

如您所见,void kapal()是第一个对象,void mobil()是第二个对象。

这是我得到的结果:

This the result that i got

反正有解决此问题的方法,所以我可以在同一窗口中显示两个对象吗?

c++ visual-studio opengl glut
1个回答
0
投票

问题是在绘制对象之前调用glClear(GL_COLOR_BUFFER_BIT);。在绘制任何内容之前清除帧缓冲区,但在绘制单个对象之前不清除。

static void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // <-- this is OK
    kapal();
    mobil();
    glutSwapBuffers();
}
void kapal()
{
    //badan
    // glClear(GL_COLOR_BUFFER_BIT); <--- DELETE 

    // [...]
}
void mobil()
{
    //bawah
    // glClear(GL_COLOR_BUFFER_BIT); <--- DELETE

    // [...]
}
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