我试图让下面的代码在地图上绘制多边形,但由于某种原因,这是行不通的。我怎么去错在这里?
import UIKit
import MapKit
class ViewController: UIViewController {
@IBOutlet weak var mapView: MKMapView!
override func viewDidLoad() {
super.viewDidLoad()
let initialLocation = CLLocation(latitude: 49.140838, longitude: -123.127886)
centerMapOnLocation(initialLocation)
addBoundry()
}
func addBoundry()
{
var points=[CLLocationCoordinate2DMake(49.142677, -123.135139),CLLocationCoordinate2DMake(49.142730, -123.125794),CLLocationCoordinate2DMake(49.140874, -123.125805),CLLocationCoordinate2DMake(49.140885, -123.135214)]
let polygon = MKPolygon(coordinates: &points, count: points.count)
mapView.addOverlay(polygon)
}
let regionRadius: CLLocationDistance = 1000
func centerMapOnLocation(location: CLLocation) {
let coordinateRegion = MKCoordinateRegionMakeWithDistance(location.coordinate,
regionRadius * 2.0, regionRadius * 2.0)
mapView.setRegion(coordinateRegion, animated: true)
}
}
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay is MKPolygon {
let polygonView = MKPolygonRenderer(overlay: overlay)
polygonView.strokeColor = UIColor.magentaColor()
return polygonView
}
return nil
}
这样看来,你已经实现mapView(_:renderFor:)
(以前称为rendererForOverlay
)作为一个全球性的功能。该方法必须是ViewController
类定义,或者甚至更好,内保持我们的代码很好的组织,一个MKMapViewDelegate
扩展中:
extension ViewController: MKMapViewDelegate {
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
...
}
}
此外,请确保您已经定义了视图控制器是地图视图的delegate
。这可能是最容易做的是,在IB,但你也可以做到这一点在viewDidLoad
:
mapView.delegate = self