为什么Javascript RGB到HSL代码不起作用?

问题描述 投票:13回答:3

我在http://www.mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript处找到了从RGB到HSL的脚本。我找不到其他小的像样的。问题在于该代码甚至无法真正起作用。有人知道为什么吗? (我不了解一些颜色数学,但也许它正在返回互补色?)

function rgbToHsl(r, g, b){
    r /= 255, g /= 255, b /= 255;
    var max = Math.max(r, g, b), min = Math.min(r, g, b);
    var h, s, l = (max + min) / 2;

    if(max == min){
        h = s = 0; // achromatic
    }else{
        var d = max - min;
        s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
        switch(max){
            case r: h = (g - b) / d + (g < b ? 6 : 0); break;
            case g: h = (b - r) / d + 2; break;
            case b: h = (r - g) / d + 4; break;
        }
        h /= 6;
    }

    return [h, s, l];
}

编辑:当我运行rgbToHsl(126,210,22)时,它会给我[.24,.81,.45],这是橙色的HSL。

javascript colors rgb hsl
3个回答
23
投票

生成的HSV数组必须解释为三个分数。对于某些程序,如果要将HSV表示为整数,可以将“ H”值乘以360,将“ S”和“ V”值乘以100。您引用绿色RGB [126,210, 22]是HSV [87、81、45]的整数。如果需要,可以更改函数以返回此类整数:

function rgbToHsl(r, g, b){
    r /= 255, g /= 255, b /= 255;
    var max = Math.max(r, g, b), min = Math.min(r, g, b);
    var h, s, l = (max + min) / 2;

    if(max == min){
        h = s = 0; // achromatic
    }else{
        var d = max - min;
        s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
        switch(max){
            case r: h = (g - b) / d + (g < b ? 6 : 0); break;
            case g: h = (b - r) / d + 2; break;
            case b: h = (r - g) / d + 4; break;
        }
        h /= 6;
    }

    return [Math.floor(h * 360), Math.floor(s * 100), Math.floor(l * 100)];
}

[edit]说,它仍然给我一些亮度(“ L”或“ V”)非常暗的东西; Gimp表示,HSV值应为[90、80、82]或分数[.20,.80,.82]。

[另一个编辑]好一个问题可能是HSL和HSV是不同的方案……还在四处寻找。

如果有人想要将RGB转换为HSV(例如,您将在Gimp中看到),请使用以下版本:

function rgbToHsv(r, g, b) {
    var
        min = Math.min(r, g, b),
        max = Math.max(r, g, b),
        delta = max - min,
        h, s, v = max;

    v = Math.floor(max / 255 * 100);
    if ( max != 0 )
        s = Math.floor(delta / max * 100);
    else {
        // black
        return [0, 0, 0];
    }

    if( r == max )
        h = ( g - b ) / delta;         // between yellow & magenta
    else if( g == max )
        h = 2 + ( b - r ) / delta;     // between cyan & yellow
    else
        h = 4 + ( r - g ) / delta;     // between magenta & cyan

    h = Math.floor(h * 60);            // degrees
    if( h < 0 ) h += 360;

    return [h, s, v];
}

2
投票

尝试一下(wiki,错误analysis,更多:hsl2rgbrgb2hsvhsv2rgbsl22sv):

// in: r,g,b in [0,1], out: h in [0,360) and s,v in [0,1]
function rgb2hsl(r,g,b) 
{
  let a=Math.max(r,g,b), n=a-Math.min(r,g,b), f=(1-Math.abs(a+a-n-1)); 
  let h= n && ((a==r) ? (g-b)/n : ((a==g) ? 2+(b-r)/n : 4+(r-g)/n)); 
  return [60*(h<0?h+6:h), f ? n/f : 0, (a+a-n)/2];
} 

function rgb2hsl(r,g,b) {
  let a=Math.max(r,g,b), n=a-Math.min(r,g,b), f=(1-Math.abs(a+a-n-1)); 
  let h= n && ((a==r) ? (g-b)/n : ((a==g) ? 2+(b-r)/n : 4+(r-g)/n)); 
  return [60*(h<0?h+6:h), f ? n/f : 0, (a+a-n)/2];
}

console.log(`rgb: (0.36,0.3,0.24) --> hsl: (${rgb2hsl(0.36,0.3,0.24)})`);


// ---------------
// UX
// ---------------

rgb= [0,0,0];
hs= [0,0,0];

let $ = x => document.querySelector(x);

let hsl2rgb = (h,s,l, a=s*Math.min(l,1-l), f= (n,k=(n+h/30)%12) => l - a*Math.max(Math.min(k-3,9-k,1),-1)) => [f(0),f(8),f(4)];

function changeRGB(i,e) {
  rgb[i]=e.target.value/255;
  hs = rgb2hsl(...rgb);
  refresh();
}

function changeHS(i,e) {
  hs[i]=e.target.value/(i?255:1);
  rgb= hsl2rgb(...hs);
  refresh();
}

function refresh() {
  rr = rgb.map(x=>x*255|0).join(', ')
  tr = `RGB: ${rr}`
  th = `HSL: ${hs.map((x,i)=>i? (x*100).toFixed(2)+'%':x|0).join(', ')}`
  $('.box').style.backgroundColor=`rgb(${rr})`;  
  $('.infoRGB').innerHTML=`${tr}`;  
  $('.infoHS').innerHTML =`${th}`;  
  
  $('#r').value=rgb[0]*255;
  $('#g').value=rgb[1]*255;
  $('#b').value=rgb[2]*255;
  
  $('#h').value=hs[0];
  $('#s').value=hs[1]*255;
  $('#l').value=hs[2]*255;  
}

refresh();
.box {
  width: 50px;
  height: 50px;
  margin: 20px;
}

body {
    display: flex;
}
<div>
<input id="r" type="range" min="0" max="255" oninput="changeRGB(0,event)">R<br>
<input id="g" type="range" min="0" max="255" oninput="changeRGB(1,event)">G<br>
<input id="b" type="range" min="0" max="255" oninput="changeRGB(2,event)">B<br>
<pre class="infoRGB"></pre>
</div> 

<div>
<div class="box hsl"></div>

</div>

<div>
<input id="h" type="range" min="0" max="360" oninput="changeHS(0,event)">H<br>
<input id="s" type="range" min="0" max="255" oninput="changeHS(1,event)">S<br>
<input id="l" type="range" min="0" max="255" oninput="changeHS(2,event)">L<br>
<pre class="infoHS"></pre><br>
</div>

1
投票

下面的功能将RGB颜色转换为像Photoshop拾色器一样的色相饱和度亮度颜色,结果在范围内:

  • 色调0-360(度)
  • 饱和度:0-100(%)
  • 亮度:0-100(%)

[我仍然不明白为什么人们使用术语HSV(色相饱和度值)而不是HSB(色相饱和度亮度),无论如何这都是术语,结果是相同的

   //Converts to color HSB object (code from here http://www.csgnetwork.com/csgcolorsel4.html with some improvements)
   function rgb2hsb(r, g, b)
   {    
    r /= 255; g /= 255; b /= 255; // Scale to unity.   
    var minVal = Math.min(r, g, b),
    maxVal = Math.max(r, g, b),
    delta = maxVal - minVal,
    HSB = {hue:0, sat:0, bri:maxVal},
    del_R, del_G, del_B;

    if( delta !== 0 )
    {
        HSB.sat = delta / maxVal;
        del_R = (((maxVal - r) / 6) + (delta / 2)) / delta;
        del_G = (((maxVal - g) / 6) + (delta / 2)) / delta;
        del_B = (((maxVal - b) / 6) + (delta / 2)) / delta;

        if (r === maxVal) {HSB.hue = del_B - del_G;}
        else if (g === maxVal) {HSB.hue = (1 / 3) + del_R - del_B;}
        else if (b === maxVal) {HSB.hue = (2 / 3) + del_G - del_R;}

        if (HSB.hue < 0) {HSB.hue += 1;}
        if (HSB.hue > 1) {HSB.hue -= 1;}
    }

    HSB.hue *= 360;
    HSB.sat *= 100;
    HSB.bri *= 100;

    return HSB;
   }

用法示例:

var hsb = rgb2hsb(126,210,22);
alert("hue = " + hsb.hue + "saturation = " + hsb.sat + "brightness = " + hsb.bri);
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