使用 NODE.JS 和 html5 实现低延迟(50 毫秒)视频流

问题描述 投票:0回答:2

目标:

我正在构建一个 FPV 机器人,我想通过本地 Wi-Fi 连接使用网络浏览器来控制它。

我使用的是带有 Raspbian Stretch 的树莓派 3B+。我建造了自己的电机控制和电源调节器帽子。

经过大量研究测试,我决定使用node.JS作为http服务器和socket.io来提供与我的机器人的低延迟双向通信。该堆栈实现了大约 7 毫秒的延迟。

Picture of the robot

问题:

我需要将低延迟视频从连接到 RPI 的 USB 摄像头传输到浏览器。我的目标是在 10FPS 下实现至少 640x480 分辨率,并具有 50 毫秒或更好的延迟。我很高兴牺牲视觉逼真度来获得机器人更快的响应。

如果可能的话我想以UDP方式进行流传输以提高流的可靠性。

如果可能的话,我想传输现代网络浏览器可以本地解码的视频。我想使用 H264 编解码器和 HTML5 视频标签。 如果没有其他选择,我可以回退到使用 javascript 播放器。

我尝试过:

我做了广泛的研究并尝试了很多工具。

除此之外,我尝试了 VLC、mjpg Streamer、gstreamer 和 raspivid。有几次我访问了网络浏览器可以查看的流,但在 320x240 分辨率下最多延迟 700 毫秒。离我的目标还很远。

目前我正在研究 WebRTC 解决方案。

问题:

我想要 NODE.JS 包或其他解决方案的建议,以提供 UDP H264 视频流,该视频流可以由 HTML5 视频标签解码,目标延迟为 50 毫秒。

谢谢

更新:

感谢您的回答!我会不断更新这个问题,一旦解决我会发布解决方案。

推送单个帧

我尝试了一种不同的方法,通过 websocket 推送单个 200KB 640x480 jpg 帧,延迟约为 190 毫秒。通过重用对象,我可能可以做得更好,但我现在暂时搁置这个尝试。

更新2:

在研究 WebRTC 时,我发现了一个看起来很简单的堆栈。 服务器端使用V4L2作为驱动程序,FFMPEG在本地转码为带有TS封装的MPEG1 http流,node js将流翻转为websocket。 客户端有一个 JavaScript 代码可以解码 MPEG1 TS 流并将画布对象绘制到 HTML 页面中。

它实现了 640x480@20FPS,延迟为 240 毫秒。 对于 MVP 来说已经足够好了,但我会继续努力争取它。 答案中的代码。

html node.js video-streaming raspberry-pi3 low-latency
2个回答
11
投票

我从这里改编了代码并将其与http服务器和socket.io控件集成: https://github.com/phoboslab/jsmpeg

服务器:

V4L2 -> FFMPEG (MPEG1 TS) -> NODE HTTP 服务器 -> NODE Websocket 广播

客户:

Websocket -> Javascript(解码 MPEG1 TS 并绘制到 html 画布)-> Html Canvas

该堆栈实现了 640x480@20FPS,延迟为 240 毫秒。虽然距离我的目标还很远,但作为 MVP 已经足够了。两个方向的控制都有 7ms 的延迟,非常好。

该堆栈受到转码和解码阶段的阻碍,并且 RPI 变得非常热。通过 websocket 传输原始数据看起来不错,我将在未来分析每个步骤的延迟。

执行:

pi@MazeRunner:~ $ node node.js &
pi@MazeRunner:~ $ ffmpeg -f v4l2 -framerate 20 -video_size 640x480 -i /dev/video0 -f mpegts -codec:v mpeg1video -s 640x480 -b:v 600k -bf 0 http://localhost:8080/mystream

服务器端NODE.JS

//operating system library. Used to get local IP address
var os = require("os");
//file system library. Used to load file stored inside back end server (https://nodejs.org/api/fs.html)
var fs = require("fs");
//http system library. Handles basic html requests
var http = require("http").createServer(http_handler);
//url library. Used to process html url requests
var url = require("url");
//Websocket
var io = require("socket.io")(http);
//Websocket used to stream video
var websocket = require("ws");

//-----------------------------------------------------------------------------------
//	CONFIGURATION
//-----------------------------------------------------------------------------------

//Port the server will listen to
var server_port = 8080;
var websocket_stream_port = 8082;
//Path of the http and css files for the http server
var file_index_name = "index.html";
var file_css_name = "style.css";
var file_jsplayer_name = "jsmpeg.min.js";
//Http and css files loaded into memory for fast access
var file_index;
var file_css;
var file_jsplayer;
//Name of the local video stream
var stream_name = "mystream";

//-----------------------------------------------------------------------------------
//	DETECT SERVER OWN IP
//-----------------------------------------------------------------------------------

//If just one interface, store the server IP Here
var server_ip;
//Get local IP address of the server
//https://stackoverflow.com/questions/3653065/get-local-ip-address-in-node-js
var ifaces = os.networkInterfaces();

Object.keys(ifaces).forEach
(
	function (ifname)
	{
		var alias = 0;

		ifaces[ifname].forEach
		(
			function (iface)
			{
				if ('IPv4' !== iface.family || iface.internal !== false)
				{
				  // skip over internal (i.e. 127.0.0.1) and non-ipv4 addresses
				  return;
				}

				if (alias >= 1)
				{
					// this single interface has multiple ipv4 addresses
					console.log('INFO: Server interface ' +alias +' - ' + ifname + ':' + alias, iface.address);
				}
				else
				{
					server_ip = iface.address;
					// this interface has only one ipv4 adress
					console.log('INFO: Server interface - ' +ifname, iface.address);
				}
				++alias;
			}
		);
	}
);

//-----------------------------------------------------------------------------------
//	HTTP SERVER
//-----------------------------------------------------------------------------------
//	Fetch and serves local files to client

//Create http server and listen to the given port
http.listen
(
	server_port,
	function( )
	{
		console.log('INFO: ' +server_ip +' listening to html requests on port ' +server_port);
		//Pre-load http, css and js files into memory to improve http request latency
		file_index = load_file( file_index_name );
		file_css = load_file( file_css_name );
		file_jsplayer = load_file( file_jsplayer_name );
	}
);

//-----------------------------------------------------------------------------------
//	HTTP REQUESTS HANDLER
//-----------------------------------------------------------------------------------
//	Answer to client http requests. Serve http, css and js files

function http_handler(req, res)
{
	//If client asks for root
	if (req.url == '/')
	{
		//Request main page
		res.writeHead( 200, {"Content-Type": detect_content(file_index_name),"Content-Length":file_index.length} );
		res.write(file_index);
		res.end();

		console.log("INFO: Serving file: " +req.url);
	}
	//If client asks for css file
	else if (req.url == ("/" +file_css_name))
	{
		//Request main page
		res.writeHead( 200, {"Content-Type": detect_content(file_css_name),"Content-Length" :file_css.length} );
		res.write(file_css);
		res.end();

		console.log("INFO: Serving file: " +req.url);
	}
	//If client asks for css file
	else if (req.url == ("/" +file_jsplayer_name))
	{
		//Request main page
		res.writeHead( 200, {"Content-Type": detect_content(file_jsplayer_name),"Content-Length" :file_jsplayer.length} );
		res.write(file_jsplayer);
		res.end();

		console.log("INFO: Serving file: " +req.url);
	}
	//Listening to the port the stream from ffmpeg will flow into
	else if (req.url = "/mystream")
	{
		res.connection.setTimeout(0);

		console.log( "Stream Connected: " +req.socket.remoteAddress + ":" +req.socket.remotePort );

		req.on
		(
			"data",
			function(data)
			{
				streaming_websocket.broadcast(data);
				/*
				if (req.socket.recording)
				{
					req.socket.recording.write(data);
				}
				*/
				//console.log("broadcast: ", data.length);
			}
		);

		req.on
		(
			"end",
			function()
			{
				console.log("local stream has ended");
				if (req.socket.recording)
				{
					req.socket.recording.close();
				}
			}
		);

	}
	//If client asks for an unhandled path
	else
	{
		res.end();
		console.log("ERR: Invalid file request" +req.url);
	}
}

//-----------------------------------------------------------------------------------
//	WEBSOCKET SERVER: CONTROL/FEEDBACK REQUESTS
//-----------------------------------------------------------------------------------
//	Handle websocket connection to the client

io.on
(
	"connection",
	function (socket)
	{
		console.log("connecting...");

		socket.emit("welcome", { payload: "Server says hello" });

		//Periodically send the current server time to the client in string form
		setInterval
		(
			function()
			{
				socket.emit("server_time", { server_time: get_server_time() });
			},
			//Send every 333ms
			333
		);

		socket.on
		(
			"myclick",
			function (data)
			{
				timestamp_ms = get_timestamp_ms();
				socket.emit("profile_ping", { timestamp: timestamp_ms });
				console.log("button event: " +" client says: " +data.payload);
			}
		);

		//"ArrowLeft"
		socket.on
		(
			"keyboard",
			function (data)
			{
				timestamp_ms = get_timestamp_ms();
				socket.emit("profile_ping", { timestamp: timestamp_ms });
				console.log("keyboard event: " +" client says: " +data.payload);
			}
		);

		//profile packets from the client are answer that allows to compute roundway trip time
		socket.on
		(
			"profile_pong",
			function (data)
			{
				timestamp_ms_pong = get_timestamp_ms();
				timestamp_ms_ping = data.timestamp;
				console.log("Pong received. Round trip time[ms]: " +(timestamp_ms_pong -timestamp_ms_ping));
			}
		);
	}
);

//-----------------------------------------------------------------------------------
//	WEBSOCKET SERVER: STREAMING VIDEO
//-----------------------------------------------------------------------------------

// Websocket Server
var streaming_websocket = new websocket.Server({port: websocket_stream_port, perMessageDeflate: false});

streaming_websocket.connectionCount = 0;

streaming_websocket.on
(
	"connection",
	function(socket, upgradeReq)
	{
		streaming_websocket.connectionCount++;
		console.log
		(
			'New websocket Connection: ',
			(upgradeReq || socket.upgradeReq).socket.remoteAddress,
			(upgradeReq || socket.upgradeReq).headers['user-agent'],
			'('+streaming_websocket.connectionCount+" total)"
		);

		socket.on
		(
			'close',
			function(code, message)
			{
				streaming_websocket.connectionCount--;
				console.log('Disconnected websocket ('+streaming_websocket.connectionCount+' total)');
			}
		);
	}
);

streaming_websocket.broadcast = function(data)
{
	streaming_websocket.clients.forEach
	(
		function each(client)
		{
			if (client.readyState === websocket.OPEN)
			{
				client.send(data);
			}
		}
	);
};


//-----------------------------------------------------------------------------------
//	FUNCTIONS
//-----------------------------------------------------------------------------------

//-----------------------------------------------------------------------------------
//	SERVER DATE&TIME
//-----------------------------------------------------------------------------------
//	Get server time in string form

function get_server_time()
{
	my_date = new Date();

	return my_date.toUTCString();
}

//-----------------------------------------------------------------------------------
//	TIMESTAMP
//-----------------------------------------------------------------------------------
//	Profile performance in ms

function get_timestamp_ms()
{
	my_date = new Date();
	return 1000.0* my_date.getSeconds() +my_date.getMilliseconds()
}

//-----------------------------------------------------------------------------------
//	FILE LOADER
//-----------------------------------------------------------------------------------
//	Load files into memory for improved latency

function load_file( file_name )
{
	var file_tmp;
	var file_path =  __dirname +"/" +file_name;

	//HTML index file
	try
	{
		file_tmp = fs.readFileSync( file_path );
	}
	catch (err)
	{
		console.log("ERR: " +err.code +" failed to load: " +file_path);
		throw err;
	}

	console.log("INFO: " +file_path +" has been loaded into memory");

	return file_tmp;
}

//-----------------------------------------------------------------------------------
//	CONTENT TYPE DETECTOR
//-----------------------------------------------------------------------------------
//	Return the right content type to give correct information to the client browser

function detect_content( file_name )
{
	if (file_name.includes(".html"))
	{
        return "text/html";
	}
	else if (file_name.includes(".css"))
	{
		return "text/css";
	}
	else if (file_name.includes(".js"))
	{
		return "application/javascript";
	}
	else
	{
		throw "invalid extension";

	}
}

客户端 html

<!DOCTYPE html>
<meta charset="utf-8"/>
<html>
	<head>
		<title>Maze Runner</title>
		<link rel="stylesheet" href="style.css">
		<script type="text/javascript" src="/socket.io/socket.io.js"></script>
		<script type="text/javascript">
			var host_ip = document.location.hostname;
			console.log("connecting to host: ", host_ip);

			//Get references to the html controls
			textbox_input1 = window.document.getElementById("my_text_box")

			//Connect to the server via websocket
			var mysocket = io("http://" +host_ip +":8080");
			//Long lived frame object
			var last_frame;

			//-----------------------------------------
			//	CONNESSION ACKNOWLEDGE
			//-----------------------------------------
			//	Link is initiated by the client
			//	Server sends a welcome message when link is estabilished
			//	Server could send an auth token to keep track of individual clients and login data

			mysocket.on
			(
				"welcome",
				(message) =>
				{
					console.log("Server websocket connession acknoweldged... " +message.payload);
				}
			)

			//-----------------------------------------
			//	SERVER->CLIENT CONTROLS
			//-----------------------------------------
			//	Server can send an async message to dinamically update the page without reloading
			//	This is an example message with the server local date and time in string form

			mysocket.on
			(
				"server_time",
				(message) =>
				{
					fill_label( message.server_time );
					console.log("Server sent his local time... " +message.server_time);
				}
			)

			function fill_label( payload )
			{
				textbox_input1.value=payload;
			}

			//-----------------------------------------
			//	CLIENT->SERVER CONTROLS
			//-----------------------------------------
			//	Controls inside the webpage can emit async events to the server
			//	In this example I have a push button and I catch keyboard strokes

			//Handler for a pushbutton
			function socket_button_handler()
			{
				mysocket.emit("myclick", { payload: "button was clicked" });
				console.log("Button was clicked...");
			}

			//Listen for keystrokes
			window.document.addEventListener
			(
				"keypress",
				function onEvent(event)
				{
					//Inform the server that a key has been pressed
					mysocket.emit("keyboard", { payload: event.key });
					console.log("Key press...");
				}
			);

			//-----------------------------------------
			//	PING-PONG
			//-----------------------------------------
			//	Server sends ping messages with a timestamp
			//	Client answers with pongs to allow server to profile latency of the channel

			//profile messages means the server wants to compute roundway trip
			mysocket.on
			(
				"profile_ping",
				(message) =>
				{
					//Answer back with the received timestamp so that server can compute roundway trip
					mysocket.emit("profile_pong", { timestamp: message.timestamp });
					console.log( "server wants a pong. server absolute timestamp[ms]: " +message.timestamp );
				}
			);

		</script>
	</head>
	<body>

		<h1>Html+Css Server +low latency Websocket server</h1>
		<!-- button control with socket emitter as handler -->
		<p> This button will emit a websocket event. The server will be informed in real time of the event. </p>
		<button id="my_button" type="button" onclick="socket_button_handler()">Websocket Button!</button>

		<!-- input text control -->
		<p> This input can be filled through websockets directly by the server in real time </p>
		<input id="my_text_box" type="text" value="" size="40">

		<!-- canvas object, it's painted by the javascript video decoder -->
		<p> This canvas is painted by the javascript player and shows the live stream.'</p>
		<canvas id="video-canvas" width=640 height=480></canvas>

		<!-- Javascript video decoder, take in a data stream from a websocket and paint on a canvas -->
		<script type="text/javascript" src="jsmpeg.min.js"></script>
		<script type="text/javascript">
		var mycanvas = document.getElementById("video-canvas");
		var url = "ws://" + host_ip +":8082/";
		var player = new JSMpeg.Player(url, {canvas: mycanvas});
		</script>
	</body>
</html>

Javascript 播放器

你可以从这里获取我使用的javascript播放器: https://github.com/phoboslab/jsmpeg/blob/master/jsmpeg.min.js


1
投票

我想要 NODE.JS 包或其他解决方案的建议,以提供 UDP H264 视频流,该视频流可以由 HTML5 视频标签解码,目标延迟为 50 毫秒。

在这种配置下这几乎肯定是不可能的。

如果您放弃视频标签要求,并在浏览器中直接使用 WebRTC,您可能可以将时间降至约 150 毫秒。

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