问题是,我正在制作一个战斗系统,第 56 行的情况是:enemyHumanoid:TakeDamage(Damage),错误是:ServerScriptService.CombatSystem:56: attempts to index nil with 'TakeDamage' and我不知道该怎么办(这也是整个代码)
local rp = game:GetService("ReplicatedStorage")
local Combat = rp:WaitForChild("Combat")
local Debris = game:GetService("Debris")
local Animations = script:WaitForChild("Animations")
local Meshes = script:WaitForChild("Meshes")
local anims =
{
Animations:WaitForChild("Right"),
Animations:WaitForChild("Left"),
Animations:WaitForChild("Gut"),
Animations:WaitForChild("Kick"),
}
local limbs =
{
"RightHand",
"LeftHand",
"RightHand",
"RightFoot"
}
local Damage = 10
Combat.OnServerEvent:Connect(function(player,count)
local Character = player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local attack = Humanoid:LoadAnimation(anims[count])
attack:Play()
local Limb = Character:WaitForChild(limbs[count])
local folder = Instance.new("Folder",Character)
folder.Name = player.Name.."Melee"
local Hitbox = Meshes:WaitForChild("Hitbox"):Clone()
Hitbox.CFrame = Limb.CFrame
Hitbox.Parent = folder
Debris:AddItem(Hitbox,.5)
local weld = Instance.new("ManualWeld")
weld.Part0 = Hitbox
weld.Part1 = Limb
weld.C0 = weld.Part0.CFrame:ToObjectSpace(weld.Part1.CFrame)
weld.Parent = weld.Part0
Hitbox.Touched:Connect(function(Hit)
if Hit:IsA("BasePart") then
if not Hit:IsDescendantOf(Character) then
local enemyHumanoid = Hitbox.Parent:FindFirstChild("Humanoid")
if Humanoid then
Hitbox:Destroy()
enemyHumanoid:TakeDamage(Damage)
end
end
end
end)
Combat:FireClient(player)
end)
我没有尝试很多,但总是出错。
:FindFirstChild("Humanoid")
返回 nil,这就是 enemyHumanoid:TakeDamage()
不起作用的原因。尝试使用此代码片段代替当前的 Hitbox.Touched 函数:
Hitbox.Touched:Connect(function(Hit)
if Hit:IsA("BasePart") and not Hit:IsDescendantOf(Character) then
local enemyHumanoid = Hitbox.Parent:FindFirstChild("Humanoid")
if Humanoid then
Hitbox:Destroy()
if enemyHumanoid then -- Make sure enemyHumanoid exists and isn't nil
enemyHumanoid:TakeDamage(Damage)
end
end
end
end)