类的实例变量无法调用?

问题描述 投票:-3回答:2
public class Player
{
    private string Name;
    private int Health = 100;
    private int Damage;

    public Player(string name, int health, int damage)
    {
        name = Name;
        health = Health;
        damage = Damage;
    }        
}

public class Enemy
{
    public void enemyTakeDamage()
    {
        int takenDamage;            
    }

    private string Name;
    private int Health = 100;
    private int Damage;
    public string enemyMessages;

    public Enemy(string name, int health, int damage)
    {
        name = Name;
        health = Health;
        damage = Damage;
    }        
}

class Program
{
    static void Main(string[] args)
    {
        bool dead;
        Player P1 = new Player("Zach", 100, 20);               
    }            
}

所以我初始化了一个名为P1的对象,其名称为“zach”,hp为100,损坏为20,我无法在其他地方访问这3个变量。这些不是播放器类中的私有变量,我在谈论类中通过执行初始化的那些变量:

public Player(string name, int health, int damage)

我想我可以在任何我想要的地方打电话给P1.health吗?感谢任何帮助,这是我正在研究的第一个基于文本的控制台游戏,所以其他输入也很受欢迎。

c# oop
2个回答
1
投票

看一切,这里是我认为你想要的定义:

public class Player
{
    public string Name { get; set; }
    public int Health { get; set; } = 100;
    public int Damage { get; set; }
    public bool IsAlive { get; set; }

    public Player(string name, int health, int damage)
    {
        Name = name;
        Health = health;
        Damage = damage;
        IsAlive = true;
    }

    public void TakeDamageFromEnemy(Enemy enemy)
    {
        if(IsAlive)
        {
            Health -= enemy.Damage;
            if (Health < 0)
            {
                IsAlive = false;
                MessageBox.Show("Player is dead!");
            }
        }
    }

    public void DoDamageToEnemy(Enemy enemy)
    {
        if(enemy.IsAlive)
        {
            enemy.Health -= Damage;
            if (Health < 0)
            {
                IsAlive = false;
            }
        }
    }
}

public class Enemy
{

    private string Name { get; set; }
    private int Health { get; set; }= 100;
    private int Damage { get;  set;}
    public string enemyMessages { get; set; }
    public bool IsAlive { get; set; } 

    public Enemy(string name, int health, int damage)
    {
        Name = name;
        Health = health;
        Damage = damage;
        IsAlive = true;
    }
    //This is likely replaced by the Player's DoDamageToEnemy method.
    public void enemyTakeDamage()
    {
        int takenDamage;
    }   
}


public class Program
{
    static void Main(string[] args)
    {
        Player playerOne = new Player("Zach", 100, 20);
        Enemy enemyOne = new Enemy("Trogg",15,5);
        Enemy enemyTwo = new Enemy("Dragon",1000,50);
        playerOne.TakeDamageFromEnemy(enemyTwo);
        playerOne.TakeDamageFromEnemy(enemyOne);
        playerOne.DoDamageToEnemy(enemyOne);
        playerOne.TakeDamageFromEnemy(enemyTwo);
        Console.ReadLine();
    }
}

假设伤害是角色所造成的伤害,那么这应该作为战斗模型。您可以分别更改对Player.DoDamage(Enemy e)和Enemy.DoDamage(Player p)的Do and Take Damage。


1
投票

如果你想要达到像p1.Health这样的属性/字段,你必须公开它。

其次,你的任务顺序是错误的。

第三,你可以访问p1.Health而不是p1.health,因为Player没有属性/字段,名称为health。它是构造函数的参数名称

public class Player
{
    public string Name;
    public int Health = 100;
    public int Damage;

    /* II. way
          public string Name {get;set;}
          public int Health {get;set;} = 100;
          public int Damage {get;set;}
      */

    /* III. way
        private string _name;
        private int _health = 100;
        private int _damage;

        public string Name {get { return _name ; } }
    */

    public Player(string name, int health, int damage)
    {
        Name = name;
        Health = health;
        Damage = damage;
    }
}

public class Enemy
{
    public void enemyTakeDamage()
    {
        int takenDamage;
    }

    private string Name;
    private int Health = 100;
    private int Damage;
    public string enemyMessages;

    public Enemy(string name, int health, int damage)
    {
        Name = name;
        Health = health;
        Damage = damage;
    }
}


public class Program
{
    static void Main(string[] args)
    {
        bool dead;
        Player P1 = new Player("Zach", 100, 20);
        Console.WriteLine("Name : " + P1.Name + Environment.NewLine +
                          "Health : " + P1.Health +Environment.NewLine +
                          "Damage : "+ P1.Damage);

        Console.ReadKey();
    }

    /* static player
    public static Player P1;
    static void Main(string[] args)
    {
       bool dead;
       P1 = new Player("Zach", 100, 20);
       Console.WriteLine("Name : " + P1.Name + Environment.NewLine +
                         "Health : " + P1.Health + Environment.NewLine +
                         "Damage : " + P1.Damage);

       Console.ReadKey();
    }
   */
}
© www.soinside.com 2019 - 2024. All rights reserved.