在ViewController之间转换时使用UIView.transition和UIView.AnimationOptions时出现动画问题

问题描述 投票:0回答:1

我正在使用Swift,并尝试使用以下代码在菜单屏幕ViewController(LaunchViewController)和游戏ViewController(InGameViewController)之间切换。但是,尽管过渡正常,但无论我使用哪种动画选项(当前使用.transitionCrossDissolve),动画始终从左上角开始出现,并扩展为填满整个屏幕。我可以更改持续时间,并按预期调整动画,但是无论我使用什么UIView.AnimationOption,它始终使用相同的动画。

let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "InGameViewController")
vc.view.frame = (self.view?.frame)!
vc.view.layoutIfNeeded()

UIView.transition(with: self.view!, duration: 0.3, options: .transitionCrossDissolve, animations: {

            self.view?.window?.rootViewController = vc

        }, completion: { (true) in

        })

如何根据需要制作此过渡动画?提前非常感谢

swift xcode uiview uiviewcontroller uiviewanimationtransition
1个回答
0
投票
func changeRootViewControllerTo(_ controller: UIViewController, animated: Bool = false) {

    UIApplication.shared.keyWindow?.rootViewController = controller

    guard
        animated,
        let window = UIApplication.shared.keyWindow else {
            return
    }

    UIView.transition(with: window,
                      duration: 0.3,
                      options: .transitionCrossDissolve,
                      animations: nil,
                      completion: nil)
}

就我而言,这很完美。我认为您不需要添加这些行vc.view.frame = (self.view?.frame)! vc.view.layoutIfNeeded()并通过转换方法将self.view更改为window

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