[我正在尝试为游戏“ Ogame”编写脚本,我正在寻找有关javascript数组的帮助,这不是我的事,我承认。
// Civil ships
var TransporterSmall = 0; // Petit Transporteur
var TransporterLarge = 1500; // Grand Transporteur
var ColonyShip = 0; // Vaisseau de Colonisation
var Recycler = 0; // Recycleur
var Probe = 1; // Sonde
// Battle ships
var FighterLight = 0; // Chasseur Léger
var FighterHeavy = 0; // Chasseur Lourd
var Cruiser = 0; // Croiseur
var Battleship = 0; // Vaisseau de Bataille
var Interceptor = 0; // Traqueur
var Bomber = 0; // Bombardier
var Destroyer = 1; // Destructeur
var Deathstar = 0; // EDLM
var Reaper = 1; // Faucheur
var Explorer = 1; // Eclaireur
这里是玩家手动为每艘飞船设置编号的代码。
然后他有一个按钮,当他单击它时,它将按一个数组。但是我想,如果var = 0,则不会推送(非常重要)
document.getElementById('AutoSelect').onclick = function() {
fleetDispatcher.shipsToSend = []; // Empty array
fleetDispatcher.shipsToSend.push(
{id:202,number: TransporterSmall},
{id:203,number: TransporterLarge},
{id:208,number: ColonyShip},
{id:209,number: Recycler},
{id:210,number: Probe},
{id:204,number: FighterLight},
{id:205,number: FighterHeavy},
{id:206,number: Cruiser},
{id:207,number: Battleship},
{id:215,number: Interceptor},
{id:211,number: Bomber},
{id:213,number: Destroyer},
{id:214,number: Deathstar},
{id:218,number: Reaper},
{id:219,number: Explorer});
fleetDispatcher.refresh();
};
我不知道该如何诚实地进行,这全都让我困惑。希望你能帮助我,谢谢!
在推送之前,您需要检查var值是否不是(0, "", undefined, null, false)
:
document.getElementById('AutoSelect').onclick = function() {
fleetDispatcher.shipsToSend = []; // Empty array
if (TransporterSmall) fleetDispatcher.shipsToSend.push({id:202,number: TransporterSmall});
if (TransporterLarge) fleetDispatcher.shipsToSend.push({id:203,number: TransporterLarge});
if (ColonyShip) fleetDispatcher.shipsToSend.push({id:208,number: ColonyShip});
if (Recycler) fleetDispatcher.shipsToSend.push({id:209,number: Recycler});
if (Probe) fleetDispatcher.shipsToSend.push({id:210,number: Probe});
if (FighterLight) fleetDispatcher.shipsToSend.push({id:204,number: FighterLight});
if (FighterHeavy) fleetDispatcher.shipsToSend.push({id:205,number: FighterHeavy});
if (Cruiser) fleetDispatcher.shipsToSend.push({id:206,number: Cruiser});
if (Battleship) fleetDispatcher.shipsToSend.push({id:207,number: Battleship});
if (Interceptor) fleetDispatcher.shipsToSend.push({id:215,number: Interceptor});
if (Bomber) fleetDispatcher.shipsToSend.push({id:211,number: Bomber});
if (Destroyer) fleetDispatcher.shipsToSend.push({id:213,number: Destroyer});
if (Deathstar) fleetDispatcher.shipsToSend.push({id:214,number: Deathstar});
if (Reaper) fleetDispatcher.shipsToSend.push({id:218,number: Reaper});
if (Explorer) fleetDispatcher.shipsToSend.push({id:219,number: Explorer});
fleetDispatcher.refresh();
};