SetInterval嵌套在另一个setInterval中

问题描述 投票:0回答:2

所以我正在尝试编程一个每1小时执行一次的计时器。第一个setInterval应该从Web API中获取项目列表,然后下一个计时器将每秒执行一次,在该计时器中,您将单独检查每个项目,并在需要时进行另一个查询。第二个计时器在到达列表末尾时结束,并且在第一个setInterval执行时它将在下一个小时再次启动。为什么我首先需要2个定时器?好吧,简单地说我需要第二个不要破坏API查询限制。

我对此的看法是这样的:

setInterval(function ()
{
    var counter = 0;
    var returnCode;
    var getUrl = "url";
    returnCode = httpGet(getUrl);
    var object = JSON.parse(returnCode);

    function httpGet(url){
      var response = requestSync(
        'GET',
        url, (err, res, body) => {
            if(err)
            {
                return;
            }
        });
        return response.body;
    }
    setInterval(function () 
    {
        //Do some more stuff with data here

        if(!object || typeof object.data[counter] === 'undefined')
        {
            return; //this should end the second setInterval until the first one is activated again
        }
        counter++;
    }, 1000);
}, 3600000);

我知道它不是那样的,因为计数器是一个局部变量,列表也是如此,但我不知道如何让它工作。有任何想法吗?

node.js timer settimeout
2个回答
1
投票

您可以使用clearInterval来停止第二次循环。

/**
 * Perform a GET request and returns JSON body
 */
function httpGet(url) {
  const response = requestSync(
    'GET',
    url,
    (err, res, body) => {
      if (err) {
        return;
      }
    });

  return JSON.parse(response.body);
}

setInterval(function() {
  let counter = 0;

  // Execute one request
  const returnCode = httpGet('url');

  const descriptor = setInterval(function() {
    //Do some more stuff with data here

    if (!object || typeof object.data[counter] === 'undefined') {
      // Stop the second setInterval
      clearInterval(descriptor);

      return;
    }

    counter += 1;
  }, 1000);
}, 3600000);

1
投票
setInterval(function ()
{
var counter = 0;
var returnCode;
var getUrl = "url";
returnCode = httpGet(getUrl);
var object = JSON.parse(returnCode);

function httpGet(url){
  var response = requestSync(
    'GET',
    url, (err, res, body) => {
        if(err)
        {
            return;
        }
    });
    return response.body;
}
let isFinished = true;
let ref = setInterval(function () 
{
   // if the current iteration is taking longer than 1 second then just return;

   if(!isFinished){
     return;
    }
    isFinished = false
   //Do some more stuff with data here and once it is done make isFinished = true
      isFinished = true;
      counter++;

    if(!object || typeof object.data[counter] === 'undefined')
    {
        return clearTimeInterval(ref); 
    }

   }, 1000);
 }, 3600000);
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