我正在使用 Python 和 Pygame 制作 2d Minecraft 克隆。除了一件事之外,一切都正常。当我按空格键时,应该通过从“positions”变量中删除所有位置来清除屏幕。它不起作用。我在那里放了一个“print(”hello”)”,但它不起作用。我不知道为什么它不起作用,因为它没有出现任何错误。我对 python 和 Stackoverflow 相当陌生,所以非常感谢您的帮助。这是代码。
import pygame
pygame.init()
win = pygame.display.set_mode((480,320))
pygame.display.set_caption(("Mini Minecraft"))
block = pygame.image.load("Stone.png")
background = pygame.image.load("Background.png")
running = True
positions = []
def roundToMultiple(n, m):
return round(n / m) * m
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if event.type == pygame.K_SPACE:
positions = []
if event.type == pygame.MOUSEBUTTONDOWN:
posX, posY = event.pos
posXRound = roundToMultiple(posX, 32)
posYRound = roundToMultiple(posY, 32)
positions.append((posXRound, posYRound))
mouseX, mouseY = pygame.mouse.get_pos()
mouseXRound = roundToMultiple(mouseX, 32)
mouseYRound = roundToMultiple(mouseY, 32)
if mouseXRound > 448:
mouseXRound = 448
if mouseYRound > 288:
mouseYRound = 288
win.blit(background, (0,0))
for pos in positions:
win.blit(block, pos)
win.blit(block, (mouseXRound, mouseYRound))
pygame.display.update()
您需要检查事件类型是否为按键
pygame.KEY_DOWN
,然后检查事件键是否为空格pygame.K_SPACE
if event.type == pygame.KEY_DOWN:
if event.key == pygame.K_SPACE:
positions = []