请救我脱离疯狂。
无论我多少次谷歌,我总是得到以下代码的(通常已弃用)版本:
IEnumerator setImage(string url) {
Texture2D texture = profileImage.canvasRenderer.GetMaterial().mainTexture as Texture2D;
WWW www = new WWW(url);
yield return www;
Debug.Log("Why on earh is this never called?");
www.LoadImageIntoTexture(texture);
www.Dispose();
www = null;
}
我使用的是Unity 5而不是4.我正在尝试加载的URL存在。请对我有所启发。
如何通过HTTP加载图像并将其显示在UnityEngine.UI.Image中?
快速澄清:https://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html
public void yourMethod()
{
StartCoroutine(setImage("http://url/image.jpg")); //balanced parens CAS
}
IEnumerator setImage(string url) {
Texture2D texture = profileImage.canvasRenderer.GetMaterial().mainTexture as Texture2D;
WWW www = new WWW(url);
yield return www;
// calling this function with StartCoroutine solves the problem
Debug.Log("Why on earh is this never called?");
www.LoadImageIntoTexture(texture);
www.Dispose();
www = null;
}
对于Unity 2018+,使用UnityWebRequest
替换WWW
类。
void Start(){
StartCoroutine(DownloadImage(url));
}
IEnumerator DownloadImage(string MediaUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
yield return request.SendWebRequest();
if(request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
YourRawImage.texture = ((DownloadHandlerTexture) request.downloadHandler).texture
}
当你想要异步时:
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
public static async Task<Texture2D> GetRemoteTexture ( string url )
{
using( UnityWebRequest www = UnityWebRequestTexture.GetTexture( url ) )
{
//begin requenst:
var asyncOp = www.SendWebRequest();
//await until it's done:
while( asyncOp.isDone==false )
{
await Task.Delay( 1000/30 );//30 hertz
}
//read results:
if( www.isNetworkError || www.isHttpError )
{
//log error:
#if DEBUG
Debug.Log( $"{ www.error }, URL:{ www.url }" );
#endif
//nothing to return on error:
return null;
}
else
{
//return valid results:
return DownloadHandlerTexture.GetContent( www );
}
}
}
用法示例:
[SerializeField] string _imageUrl;
[SerializeField] Material _material;
async void Start ()
{
Texture2D texture = await GetRemoteTexture( _imageUrl );
_material.mainTexture = texture;
}
感谢Umair M提出的问题,我发现需要使用unity的StartCoroutine
来调用此方法。
public void OnStart()
{
StartCoroutine(setImage("http://drive.google.com/myimage.jpg"));
}
IEnumerator setImage(string url)
{
Texture2D texture = null;
WWW www = new WWW(url);
yield return www;
Debug.Log("Why on earh is this never called?");
texture = WWW.texture;
//end show Image in texture 2D
}