我正在尝试建立一个简单的窗口。
这是我的文件树:
├── CMakeLists.txt
├── build.sh
├── configure.sh
├── external
│ ├── glad
│ │ ├── CMakeLists.txt
│ │ ├── include
│ │ └── src
│ └── glfw
│ ├── CMake
│ ├── CMakeLists.txt
│ ├── CONTRIBUTORS.md
│ ├── LICENSE.md
│ ├── README.md
│ ├── deps
│ ├── docs
│ ├── examples
│ ├── include
│ ├── src
│ └── tests
├── main.cpp
├── out
│ └── build
│ ├── CMakeCache.txt
│ ├── CMakeFiles
│ ├── Makefile
│ ├── OLAS
│ ├── adder
│ ├── cmake_install.cmake
│ └── external
└── run.sh
这是我的顶级 CMakeLists.txt 文件:
cmake_minimum_required(VERSION 3.13.4)
project(OLAS)
add_executable(${PROJECT_NAME} main.cpp)
add_subdirectory(external/glfw)
add_subdirectory(external/glad)
target_include_directories(${PROJECT_NAME}
PUBLIC external/glfw/include
PUBLIC external/glad/include/glad
PUBLIC external/glad/include/KHR)
target_link_directories(${PROJECT_NAME}
PRIVATE external/glfw/src
PRIVATE external/glad/src)
target_link_libraries(${PROJECT_NAME}
glfw
glad
)
这是我的 main.cpp:
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main()
{
// glfw: initialize and configure
// ------------------------------
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
// glfw window creation
// --------------------
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// glad: load all OpenGL function pointers
// ---------------------------------------
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// render loop
// -----------
while (!glfwWindowShouldClose(window))
{
// input
// -----
processInput(window);
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// -------------------------------------------------------------------------------
glfwSwapBuffers(window);
glfwPollEvents();
}
// glfw: terminate, clearing all previously allocated GLFW resources.
// ------------------------------------------------------------------
glfwTerminate();
return 0;
}
// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
// ---------------------------------------------------------------------------------------------------------
void processInput(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
glViewport(0, 0, width, height);
}
我的问题是一切都配置、构建和运行,但是什么也没有发生,也没有弹出窗口。